Fix SSAO not working in gl_levelmesh
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3 changed files with 7 additions and 6 deletions
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@ -739,10 +739,6 @@ int VulkanRenderDevice::GetLevelMeshPipelineID(const MeshApplyData& applyData, c
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pipelineKey.ShaderKey.LightMode = 1; // Software
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}
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pipelineKey.ShaderKey.UseShadowmap = gl_light_shadows == 1;
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pipelineKey.ShaderKey.UseRaytrace = gl_light_shadows == 2;
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pipelineKey.ShaderKey.GBufferPass = false;
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pipelineKey.ShaderKey.UseLevelMesh = true;
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for (unsigned int i = 0, count = levelMeshPipelineKeys.Size(); i < count; i++)
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