- moved the resourcefiles and textures folders into gamedata.
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c1e1284b52
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69 changed files with 66 additions and 66 deletions
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/*
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** file_directory.cpp
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**
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**---------------------------------------------------------------------------
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** Copyright 2008-2009 Randy Heit
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** Copyright 2009 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include <sys/stat.h>
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#ifdef _WIN32
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#include <io.h>
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#else
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#include <fts.h>
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#endif
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#include "resourcefile.h"
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#include "cmdlib.h"
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//==========================================================================
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//
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// Zip Lump
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//
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//==========================================================================
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struct FDirectoryLump : public FResourceLump
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{
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virtual FileReader NewReader();
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virtual int FillCache();
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FString mFullPath;
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};
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//==========================================================================
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//
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// Zip file
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//
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//==========================================================================
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class FDirectory : public FResourceFile
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{
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TArray<FDirectoryLump> Lumps;
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int AddDirectory(const char *dirpath);
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void AddEntry(const char *fullpath, int size);
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public:
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FDirectory(const char * dirname);
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bool Open(bool quiet);
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virtual FResourceLump *GetLump(int no) { return ((unsigned)no < NumLumps)? &Lumps[no] : NULL; }
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};
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FDirectory::FDirectory(const char * directory)
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: FResourceFile(NULL)
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{
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FString dirname;
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#ifdef _WIN32
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directory = _fullpath(NULL, directory, _MAX_PATH);
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#else
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// Todo for Linux: Resolve the path before using it
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#endif
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dirname = directory;
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#ifdef _WIN32
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free((void *)directory);
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#endif
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FixPathSeperator(dirname);
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if (dirname[dirname.Len()-1] != '/') dirname += '/';
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FileName = dirname;
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}
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#ifdef _WIN32
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//==========================================================================
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//
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// Windows version
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//
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//==========================================================================
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int FDirectory::AddDirectory(const char *dirpath)
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{
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struct _finddata_t fileinfo;
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intptr_t handle;
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FString dirmatch;
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int count = 0;
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dirmatch = dirpath;
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dirmatch += '*';
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if ((handle = _findfirst(dirmatch, &fileinfo)) == -1)
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{
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Printf("Could not scan '%s': %s\n", dirpath, strerror(errno));
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}
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else
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{
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do
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{
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if (fileinfo.attrib & _A_HIDDEN)
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{
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// Skip hidden files and directories. (Prevents SVN bookkeeping
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// info from being included.)
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continue;
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}
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if (fileinfo.attrib & _A_SUBDIR)
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{
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if (fileinfo.name[0] == '.' &&
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(fileinfo.name[1] == '\0' ||
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(fileinfo.name[1] == '.' && fileinfo.name[2] == '\0')))
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{
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// Do not record . and .. directories.
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continue;
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}
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FString newdir = dirpath;
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newdir << fileinfo.name << '/';
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count += AddDirectory(newdir);
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}
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else
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{
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if (strstr(fileinfo.name, ".orig") || strstr(fileinfo.name, ".bak"))
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{
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// We shouldn't add backup files to the lump directory
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continue;
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}
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AddEntry(FString(dirpath) + fileinfo.name, fileinfo.size);
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count++;
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}
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} while (_findnext(handle, &fileinfo) == 0);
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_findclose(handle);
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}
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return count;
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}
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#else
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//==========================================================================
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//
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// add_dirs
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// 4.4BSD version
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//
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//==========================================================================
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int FDirectory::AddDirectory(const char *dirpath)
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{
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char *argv [2] = { NULL, NULL };
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argv[0] = new char[strlen(dirpath)+1];
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strcpy(argv[0], dirpath);
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FTS *fts;
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FTSENT *ent;
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int count = 0;
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fts = fts_open(argv, FTS_LOGICAL, NULL);
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if (fts == NULL)
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{
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Printf("Failed to start directory traversal: %s\n", strerror(errno));
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return 0;
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}
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const size_t namepos = strlen(FileName);
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FString pathfix;
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while ((ent = fts_read(fts)) != NULL)
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{
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if (ent->fts_info == FTS_D && ent->fts_name[0] == '.')
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{
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// Skip hidden directories. (Prevents SVN bookkeeping
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// info from being included.)
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fts_set(fts, ent, FTS_SKIP);
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}
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if (ent->fts_info == FTS_D && ent->fts_level == 0)
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{
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continue;
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}
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if (ent->fts_info != FTS_F)
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{
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// We're only interested in remembering files.
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continue;
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}
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// Some implementations add an extra separator between
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// root of the hierarchy and entity's path.
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// It needs to be removed in order to resolve
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// lumps' relative paths properly.
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const char* path = ent->fts_path;
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if ('/' == path[namepos])
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{
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pathfix = FString(path, namepos);
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pathfix.AppendCStrPart(&path[namepos + 1], ent->fts_pathlen - namepos - 1);
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path = pathfix.GetChars();
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}
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AddEntry(path, ent->fts_statp->st_size);
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count++;
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}
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fts_close(fts);
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delete[] argv[0];
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return count;
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}
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#endif
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//==========================================================================
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//
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//
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//
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//==========================================================================
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bool FDirectory::Open(bool quiet)
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{
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NumLumps = AddDirectory(FileName);
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if (!quiet) Printf(", %d lumps\n", NumLumps);
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PostProcessArchive(&Lumps[0], sizeof(FDirectoryLump));
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return true;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void FDirectory::AddEntry(const char *fullpath, int size)
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{
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FDirectoryLump *lump_p = &Lumps[Lumps.Reserve(1)];
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// Store the full path here so that we can access the file later, even if it is from a filter directory.
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lump_p->mFullPath = fullpath;
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// [mxd] Convert name to lowercase
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FString name = fullpath + strlen(FileName);
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name.ToLower();
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// The lump's name is only the part relative to the main directory
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lump_p->LumpNameSetup(name);
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lump_p->LumpSize = size;
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lump_p->Owner = this;
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lump_p->Flags = 0;
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lump_p->CheckEmbedded();
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FileReader FDirectoryLump::NewReader()
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{
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FileReader fr;
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fr.OpenFile(mFullPath);
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return fr;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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int FDirectoryLump::FillCache()
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{
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FileReader fr;
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Cache = new char[LumpSize];
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if (!fr.OpenFile(mFullPath))
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{
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memset(Cache, 0, LumpSize);
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return 0;
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}
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fr.Read(Cache, LumpSize);
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RefCount = 1;
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return 1;
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}
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//==========================================================================
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//
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// File open
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//
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//==========================================================================
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FResourceFile *CheckDir(const char *filename, bool quiet)
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{
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FResourceFile *rf = new FDirectory(filename);
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if (rf->Open(quiet)) return rf;
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delete rf;
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return NULL;
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}
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