- moved the resourcefiles and textures folders into gamedata.
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69 changed files with 66 additions and 66 deletions
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@ -1,84 +0,0 @@
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//
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//---------------------------------------------------------------------------
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//
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// Copyright(C) 2004-2016 Christoph Oelckers
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// All rights reserved.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//--------------------------------------------------------------------------
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//
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#include "doomtype.h"
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#include "w_wad.h"
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#include "textures.h"
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#include "skyboxtexture.h"
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#include "bitmap.h"
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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FSkyBox::FSkyBox(const char *name)
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: FTexture(name)
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{
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FTextureID texid = TexMan.CheckForTexture(name, ETextureType::Wall);
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previous = nullptr;
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if (texid.isValid())
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{
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previous = TexMan.GetTexture(texid);
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CopySize(previous);
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}
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faces[0]=faces[1]=faces[2]=faces[3]=faces[4]=faces[5] = nullptr;
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UseType = ETextureType::Override;
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bSkybox = true;
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fliptop = false;
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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TArray<uint8_t> FSkyBox::Get8BitPixels(bool alphatex)
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{
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return previous->Get8BitPixels(alphatex);
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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FBitmap FSkyBox::GetBgraBitmap(PalEntry *p, int *trans)
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{
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return previous->GetBgraBitmap(p, trans);
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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FImageSource *FSkyBox::GetImage() const
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{
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return previous->GetImage();
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}
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