- removed STACK_ARGS.
The only reason this even existed was that ZDoom's original VC projects used __fastcall. The CMake generated project do not, they stick to __cdecl. Since no performance gain can be seen by using __fastcall the best course of action is to just remove all traces of it from the source and forget that it ever existed.
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58 changed files with 232 additions and 211 deletions
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@ -34,7 +34,7 @@ FWeaponSlots *PlayingKeyConf;
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TArray<PClassWeapon *> Weapons_ntoh;
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TMap<PClassWeapon *, int> Weapons_hton;
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static int STACK_ARGS ntoh_cmp(const void *a, const void *b);
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static int ntoh_cmp(const void *a, const void *b);
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IMPLEMENT_CLASS(PClassWeapon)
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@ -1725,7 +1725,7 @@ void P_SetupWeapons_ntohton()
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//
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//===========================================================================
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static int STACK_ARGS ntoh_cmp(const void *a, const void *b)
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static int ntoh_cmp(const void *a, const void *b)
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{
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PClassWeapon *c1 = *(PClassWeapon **)a;
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PClassWeapon *c2 = *(PClassWeapon **)b;
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