- removed STACK_ARGS.
The only reason this even existed was that ZDoom's original VC projects used __fastcall. The CMake generated project do not, they stick to __cdecl. Since no performance gain can be seen by using __fastcall the best course of action is to just remove all traces of it from the source and forget that it ever existed.
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58 changed files with 232 additions and 211 deletions
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@ -379,7 +379,7 @@ static void DrawArmor(ABasicArmor * barmor, AHexenArmor * harmor, int x, int y)
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//---------------------------------------------------------------------------
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static TArray<PClassActor *> KeyTypes, UnassignedKeyTypes;
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static int STACK_ARGS ktcmp(const void * a, const void * b)
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static int ktcmp(const void * a, const void * b)
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{
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AKey *key1 = (AKey*)GetDefaultByType ( *(PClassActor **)a );
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AKey *key2 = (AKey*)GetDefaultByType ( *(PClassActor **)b );
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