- removed STACK_ARGS.

The only reason this even existed was that ZDoom's original VC projects used __fastcall. The CMake generated project do not, they stick to __cdecl.
Since no performance gain can be seen by using __fastcall the best course of action is to just remove all traces of it from the source and forget that it ever existed.
This commit is contained in:
Christoph Oelckers 2016-04-11 10:46:30 +02:00
commit db86385cf6
58 changed files with 232 additions and 211 deletions

View file

@ -299,7 +299,7 @@ private:
void PushConnectingGLSeg (int subsector, TArray<glseg_t> &segs, vertex_t *v1, vertex_t *v2);
int OutputDegenerateSubsector (TArray<glseg_t> &segs, int subsector, bool bForward, double lastdot, FPrivSeg *&prev, vertex_t *outVerts);
static int STACK_ARGS SortSegs (const void *a, const void *b);
static int SortSegs (const void *a, const void *b);
double InterceptVector (const node_t &splitter, const FPrivSeg &seg);