- removed STACK_ARGS.

The only reason this even existed was that ZDoom's original VC projects used __fastcall. The CMake generated project do not, they stick to __cdecl.
Since no performance gain can be seen by using __fastcall the best course of action is to just remove all traces of it from the source and forget that it ever existed.
This commit is contained in:
Christoph Oelckers 2016-04-11 10:46:30 +02:00
commit db86385cf6
58 changed files with 232 additions and 211 deletions

View file

@ -179,7 +179,7 @@ bool gameisdead;
void Mac_I_FatalError(const char* errortext);
#endif
void STACK_ARGS I_FatalError (const char *error, ...)
void I_FatalError (const char *error, ...)
{
static bool alreadyThrown = false;
gameisdead = true;
@ -216,7 +216,7 @@ void STACK_ARGS I_FatalError (const char *error, ...)
}
}
void STACK_ARGS I_Error (const char *error, ...)
void I_Error (const char *error, ...)
{
va_list argptr;
char errortext[MAX_ERRORTEXT];