- removed STACK_ARGS.

The only reason this even existed was that ZDoom's original VC projects used __fastcall. The CMake generated project do not, they stick to __cdecl.
Since no performance gain can be seen by using __fastcall the best course of action is to just remove all traces of it from the source and forget that it ever existed.
This commit is contained in:
Christoph Oelckers 2016-04-11 10:46:30 +02:00
commit db86385cf6
58 changed files with 232 additions and 211 deletions

View file

@ -199,7 +199,7 @@ extern bool IsFloat (const char *str);
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static int STACK_ARGS SortPlayerClasses (const void *a, const void *b);
static int SortPlayerClasses (const void *a, const void *b);
static int S_DupPlayerSound (const char *pclass, int gender, int refid, int aliasref);
static void S_SavePlayerSound (const char *pclass, int gender, int refid, int lumpnum, bool alias);
static void S_RestorePlayerSounds();
@ -1627,7 +1627,7 @@ void S_ShrinkPlayerSoundLists ()
DefPlayerClass = S_FindPlayerClass (DefPlayerClassName);
}
static int STACK_ARGS SortPlayerClasses (const void *a, const void *b)
static int SortPlayerClasses (const void *a, const void *b)
{
return stricmp (((const FPlayerClassLookup *)a)->Name,
((const FPlayerClassLookup *)b)->Name);