- removed STACK_ARGS.

The only reason this even existed was that ZDoom's original VC projects used __fastcall. The CMake generated project do not, they stick to __cdecl.
Since no performance gain can be seen by using __fastcall the best course of action is to just remove all traces of it from the source and forget that it ever existed.
This commit is contained in:
Christoph Oelckers 2016-04-11 10:46:30 +02:00
commit db86385cf6
58 changed files with 232 additions and 211 deletions

View file

@ -784,7 +784,7 @@ void I_Quit()
//
//==========================================================================
void STACK_ARGS I_FatalError(const char *error, ...)
void I_FatalError(const char *error, ...)
{
static BOOL alreadyThrown = false;
gameisdead = true;
@ -824,7 +824,7 @@ void STACK_ARGS I_FatalError(const char *error, ...)
//
//==========================================================================
void STACK_ARGS I_Error(const char *error, ...)
void I_Error(const char *error, ...)
{
va_list argptr;
char errortext[MAX_ERRORTEXT];