- removed STACK_ARGS.
The only reason this even existed was that ZDoom's original VC projects used __fastcall. The CMake generated project do not, they stick to __cdecl. Since no performance gain can be seen by using __fastcall the best course of action is to just remove all traces of it from the source and forget that it ever existed.
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58 changed files with 232 additions and 211 deletions
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@ -784,7 +784,7 @@ void I_Quit()
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//
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//==========================================================================
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void STACK_ARGS I_FatalError(const char *error, ...)
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void I_FatalError(const char *error, ...)
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{
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static BOOL alreadyThrown = false;
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gameisdead = true;
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@ -824,7 +824,7 @@ void STACK_ARGS I_FatalError(const char *error, ...)
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//
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//==========================================================================
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void STACK_ARGS I_Error(const char *error, ...)
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void I_Error(const char *error, ...)
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{
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va_list argptr;
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char errortext[MAX_ERRORTEXT];
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