- give PFunction a bit more information:

* explicitly require passing the owning class when creating it.
 * extract self pointer class when adding a variant.
 * put the flags on the single variants, we can not fully rule out that they will be 100% identical, if variants ever get allowed.
This commit is contained in:
Christoph Oelckers 2016-10-15 15:50:45 +02:00
commit db8ab1bc4a
10 changed files with 196 additions and 33 deletions

View file

@ -3898,7 +3898,7 @@ VMFunction *FxVMFunctionCall::GetDirectFunction()
// then it can be a "direct" function. That is, the DECORATE
// definition can call that function directly without wrapping
// it inside VM code.
if ((ArgList ? ArgList->Size() : 0) == 0 && (Function->Flags & VARF_Action))
if ((ArgList ? ArgList->Size() : 0) == 0 && (Function->Variants[0].Flags & VARF_Action))
{
return Function->Variants[0].Implementation;
}
@ -3920,8 +3920,8 @@ FxExpression *FxVMFunctionCall::Resolve(FCompileContext& ctx)
auto argtypes = proto->ArgumentTypes;
int implicit;
if (Function->Flags & VARF_Action) implicit = 3;
else if (Function->Flags & VARF_Method) implicit = 1;
if (Function->Variants[0].Flags & VARF_Action) implicit = 3;
else if (Function->Variants[0].Flags & VARF_Method) implicit = 1;
else implicit = 0;
if (ArgList != NULL)
@ -4014,15 +4014,15 @@ ExpEmit FxVMFunctionCall::Emit(VMFunctionBuilder *build)
// For ZSCRIPT 'self' is properly used for the state's owning actor, meaning we have to pass the second argument here.
// If both functions are non-action or both are action, there is no need for special treatment.
if (!OwnerIsSelf || (!!(Function->Flags & VARF_Action) == build->IsActionFunc))
if (!OwnerIsSelf || (!!(Function->Variants[0].Flags & VARF_Action) == build->IsActionFunc))
{
// Emit code to pass implied parameters
if (Function->Flags & VARF_Method)
if (Function->Variants[0].Flags & VARF_Method)
{
build->Emit(OP_PARAM, 0, REGT_POINTER, 0);
count += 1;
}
if (Function->Flags & VARF_Action)
if (Function->Variants[0].Flags & VARF_Action)
{
static_assert(NAP == 3, "This code needs to be updated if NAP changes");
if (build->IsActionFunc)
@ -4041,17 +4041,14 @@ ExpEmit FxVMFunctionCall::Emit(VMFunctionBuilder *build)
}
else
{
// There are two possibilities here:
// Calling a non-action function from an action function.
// In that case the 'stateowner' pointer needs to be used as self.
if (build->IsActionFunc && (Function->Flags & VARF_Method))
if (build->IsActionFunc && (Function->Variants[0].Flags & VARF_Method))
{
build->Emit(OP_PARAM, 0, REGT_POINTER, 1);
build->Emit(OP_PARAM, 0, REGT_POINTER, 0);
count += 1;
}
// and calling an action function from a non-action function.
// This must be blocked because it lacks crucial information.
if (!build->IsActionFunc && (Function->Flags & VARF_Action))
if (!build->IsActionFunc && (Function->Variants[0].Flags & VARF_Action))
{
// This case should be eliminated in the analyzing stage.
I_Error("Cannot call action function from non-action functions.");