- added the needed properties for Doom64 colors and a little FraggleScript hack to test it with existing maps.
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8 changed files with 67 additions and 3 deletions
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@ -695,6 +695,7 @@ public:
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TObjPtr<DRunningScript> RunningScripts;
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TArray<TObjPtr<AActor> > SpawnedThings;
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bool nocheckposition;
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bool setcolormaterial;
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DFraggleThinker();
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void OnDestroy() override;
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