- added the needed properties for Doom64 colors and a little FraggleScript hack to test it with existing maps.
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8 changed files with 67 additions and 3 deletions
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@ -1504,6 +1504,7 @@ void P_LoadSectors (MapData *map, FMissingTextureTracker &missingtex)
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ss->SeqName = NAME_None;
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ss->nextsec = -1; //jff 2/26/98 add fields to support locking out
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ss->prevsec = -1; // stair retriggering until build completes
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memset(ss->SpecialColors, -1, sizeof(ss->SpecialColors));
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ss->SetAlpha(sector_t::floor, 1.);
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ss->SetAlpha(sector_t::ceiling, 1.);
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