- added the needed properties for Doom64 colors and a little FraggleScript hack to test it with existing maps.

This commit is contained in:
Christoph Oelckers 2017-01-28 19:05:39 +01:00
commit dbbd797baa
8 changed files with 67 additions and 3 deletions

View file

@ -1504,6 +1504,7 @@ void P_LoadSectors (MapData *map, FMissingTextureTracker &missingtex)
ss->SeqName = NAME_None;
ss->nextsec = -1; //jff 2/26/98 add fields to support locking out
ss->prevsec = -1; // stair retriggering until build completes
memset(ss->SpecialColors, -1, sizeof(ss->SpecialColors));
ss->SetAlpha(sector_t::floor, 1.);
ss->SetAlpha(sector_t::ceiling, 1.);