- Added Blzut3's patch for a real Chex Quest game mode.

SVN r1188 (trunk)
This commit is contained in:
Christoph Oelckers 2008-08-30 19:44:19 +00:00
commit dbcc246cf3
47 changed files with 969 additions and 126 deletions

View file

@ -81,10 +81,20 @@ void cht_DoCheat (player_t *player, int cheat)
// fall through to CHT_GOD
case CHT_GOD:
player->cheats ^= CF_GODMODE;
if (player->cheats & CF_GODMODE)
msg = GStrings("STSTR_DQDON");
if (gameinfo.gametype != GAME_Chex)
{
if (player->cheats & CF_GODMODE)
msg = GStrings("STSTR_DQDON");
else
msg = GStrings("STSTR_DQDOFF");
}
else
msg = GStrings("STSTR_DQDOFF");
{
if (player->cheats & CF_GODMODE)
msg = GStrings("STSTR_CDQDON");
else
msg = GStrings("STSTR_CDQDOFF");
}
SB_state = screen->GetPageCount ();
break;
@ -160,7 +170,10 @@ void cht_DoCheat (player_t *player, int cheat)
{
player->mo->GiveInventoryType (type);
}
msg = GStrings("STSTR_CHOPPERS");
if(gameinfo.gametype != GAME_Chex)
msg = GStrings("STSTR_CHOPPERS");
else
msg = GStrings("STSTR_CCHOPPERS");
}
// [RH] The original cheat also set powers[pw_invulnerability] to true.
// Since this is a timer and not a boolean, it effectively turned off
@ -191,7 +204,10 @@ void cht_DoCheat (player_t *player, int cheat)
cht_Give (player, "ammo");
cht_Give (player, "keys");
cht_Give (player, "armor");
msg = GStrings("STSTR_KFAADDED");
if(gameinfo.gametype != GAME_Chex)
msg = GStrings("STSTR_KFAADDED");
else
msg = GStrings("STSTR_CKFAADDED");
break;
case CHT_IDFA:
@ -199,7 +215,10 @@ void cht_DoCheat (player_t *player, int cheat)
cht_Give (player, "weapons");
cht_Give (player, "ammo");
cht_Give (player, "armor");
msg = GStrings("STSTR_FAADDED");
if(gameinfo.gametype != GAME_Chex)
msg = GStrings("STSTR_FAADDED");
else
msg = GStrings("STSTR_CFAADDED");
break;
case CHT_BEHOLDV:
@ -622,6 +641,10 @@ void cht_Give (player_t *player, const char *name, int amount)
{
type = PClass::FindClass ("Backpack");
}
else if (gameinfo.gametype == GAME_Chex)
{
type = PClass::FindClass ("Zorchpack");
}
else
{ // Hexen doesn't have a backpack, foo!
type = NULL;
@ -850,6 +873,10 @@ void cht_Take (player_t *player, const char *name, int amount)
{
type = PClass::FindClass ("Backpack");
}
else if (gameinfo.gametype == GAME_Chex)
{
type = PClass::FindClass ("Zorchpack");
}
else
{ // Hexen doesn't have a backpack, foo!
type = NULL;