- Added speed factors for texture warp commands.
- Added damage type parameter to A_Die. SVN r942 (trunk)
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6 changed files with 29 additions and 6 deletions
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@ -340,6 +340,11 @@ static void R_InitAnimDefs ()
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TexMan.ReplaceTexture (picnum, warper, false);
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}
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if (sc.CheckFloat())
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{
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static_cast<FWarpTexture*>(warper)->SetSpeed(sc.Float);
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}
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// No decals on warping textures, by default.
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// Warping information is taken from the last warp
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// definition for this texture.
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