Added MF8_SEEFRIENDLYMONSTERS.
Non-friendly monsters with this flag on will be able to attack friendly monsters on sight.
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3 changed files with 30 additions and 15 deletions
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@ -339,6 +339,7 @@ static FFlagDef ActorFlagDefs[]=
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DEFINE_FLAG(MF8, AVOIDHAZARDS, AActor, flags8),
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DEFINE_FLAG(MF8, STAYONLIFT, AActor, flags8),
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DEFINE_FLAG(MF8, DONTFOLLOWPLAYERS, AActor, flags8),
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DEFINE_FLAG(MF8, SEEFRIENDLYMONSTERS, AActor, flags8),
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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