- Add more information when trying to load old savegames.

- When loading a game from the menu, do not hide the fullscreen console until we know we can
  load the save. Otherwise, the gamestate goes invalid if the save is no good.

SVN r3187 (trunk)
This commit is contained in:
Randy Heit 2011-04-17 17:27:31 +00:00
commit dc1f5f0220
5 changed files with 24 additions and 11 deletions

View file

@ -553,7 +553,7 @@ void DLoadSaveMenu::Drawer ()
bool didSeeSelected = false;
// Draw picture area
if (gameaction == ga_loadgame || gameaction == ga_savegame)
if (gameaction == ga_loadgame || gameaction == ga_loadgamehidecon || gameaction == ga_savegame)
{
return;
}
@ -1094,11 +1094,7 @@ bool DLoadMenu::MenuEvent (int mkey, bool fromcontroller)
if (mkey == MKEY_Enter)
{
G_LoadGame (SaveGames[Selected]->Filename.GetChars());
if (gamestate == GS_FULLCONSOLE)
{
gamestate = GS_HIDECONSOLE;
}
G_LoadGame (SaveGames[Selected]->Filename.GetChars(), true);
if (quickSaveSlot == (FSaveGameNode*)1)
{
quickSaveSlot = SaveGames[Selected];