- Added some pieces of MBF's friendly AI.
- Cleaned up A_LookEx code and merged most of it with the base functions. The major difference was a common piece of code that was repeated 5 times throughout the code so I moved it into a subfunction. - Changed P_BlockmapSearch to pass a user parameter to its callback so that A_LookEx does not need to store its info inside the actor itself. SVN r1846 (trunk)
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@ -168,7 +168,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_M_Refire)
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{
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if (self->MissileState && pr_m_refire() < 160)
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{ // Look for a new target most of the time
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if (P_LookForPlayers (self, true) && P_CheckMissileRange (self))
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if (P_LookForPlayers (self, true, NULL) && P_CheckMissileRange (self))
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{ // Found somebody new and in range, so don't stop shooting
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return;
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}
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