- Added some pieces of MBF's friendly AI.
- Cleaned up A_LookEx code and merged most of it with the base functions. The major difference was a common piece of code that was repeated 5 times throughout the code so I moved it into a subfunction. - Changed P_BlockmapSearch to pass a user parameter to its callback so that A_LookEx does not need to store its info inside the actor itself. SVN r1846 (trunk)
This commit is contained in:
parent
c7a6b796f9
commit
dc292caaa3
15 changed files with 755 additions and 1347 deletions
|
|
@ -145,7 +145,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_FiredChase)
|
|||
|
||||
if(!self->target || !(self->target->flags&MF_SHOOTABLE))
|
||||
{ // Invalid target
|
||||
P_LookForPlayers (self,true);
|
||||
P_LookForPlayers (self,true, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue