- took DCanvas and all its subtypes out of the DObject tree.
I have no idea why they were even in there, as they intentionally circumvented all GC related features - they declared themselves fixed if prone to getting collected, they all used OF_YesReallyDelete when destroying themselves and they never used any of the object creation or RTTI features, aside from a single assert in V_Init2. Essentially they were a drag on the system and OF_YesReallyDelete was effectively added just to deal with the canvases which were DObjects but not supposed to behave like them in the first place.
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@ -52,7 +52,6 @@
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#include "gl/renderer/gl_2ddrawer.h"
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#include "gl_debug.h"
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IMPLEMENT_CLASS(OpenGLFrameBuffer, false, false)
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EXTERN_CVAR (Float, vid_brightness)
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EXTERN_CVAR (Float, vid_contrast)
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EXTERN_CVAR (Bool, vid_vsync)
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