- implemented GPU vendor string assingment in Vulkan backend

This commit is contained in:
alexey.lysiuk 2019-06-04 12:42:01 +03:00
commit dc8a944382
4 changed files with 11 additions and 4 deletions

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@ -126,7 +126,7 @@ void OpenGLFrameBuffer::InitializeState()
glslversion = gl.glslversion;
uniformblockalignment = gl.uniformblockalignment;
maxuniformblock = gl.maxuniformblock;
gl_vendorstring = gl.vendorstring;
vendorstring = gl.vendorstring;
if (first)
{