- implemented GPU vendor string assingment in Vulkan backend
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4 changed files with 11 additions and 4 deletions
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@ -126,7 +126,7 @@ void OpenGLFrameBuffer::InitializeState()
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glslversion = gl.glslversion;
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uniformblockalignment = gl.uniformblockalignment;
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maxuniformblock = gl.maxuniformblock;
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gl_vendorstring = gl.vendorstring;
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vendorstring = gl.vendorstring;
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if (first)
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{
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