- Removed the screenshot parameter from D_Display(), since it was a relic of
a long-abandoned experiment to write directly to video memory instead of to a temporary buffer in system meroy. - Added Direct3D versions of the melt and burn screenwipes. - Fixed the strip sizes for the melt screenwipe to match what Doom would have produced on a 320x200 screen, rather than producing more, thinner strips for wider screens. SVN r659 (trunk)
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@ -38,8 +38,7 @@ void D_DoomMain (void);
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// Called by IO functions when input is detected.
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void D_PostEvent (const event_t* ev);
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// [RH] Passed true if just drawing for a screenshot
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void D_Display (bool screenshot);
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void D_Display ();
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//
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