- Removed the screenshot parameter from D_Display(), since it was a relic of

a long-abandoned experiment to write directly to video memory instead of
  to a temporary buffer in system meroy.
- Added Direct3D versions of the melt and burn screenwipes.
- Fixed the strip sizes for the melt screenwipe to match what Doom would have
  produced on a 320x200 screen, rather than producing more, thinner strips
  for wider screens.


SVN r659 (trunk)
This commit is contained in:
Randy Heit 2008-01-01 03:07:05 +00:00
commit dc98279403
11 changed files with 1486 additions and 1022 deletions

View file

@ -32,6 +32,10 @@ void wipe_EndScreen (void);
bool wipe_ScreenWipe (int ticks);
void wipe_Cleanup ();
// The buffer must have an additional 5 rows not included in height
// to use for a seeding area.
int wipe_CalcBurn (BYTE *buffer, int width, int height, int density);
enum
{
wipe_None, // don't bother