- Removed the screenshot parameter from D_Display(), since it was a relic of
a long-abandoned experiment to write directly to video memory instead of to a temporary buffer in system meroy. - Added Direct3D versions of the melt and burn screenwipes. - Fixed the strip sizes for the melt screenwipe to match what Doom would have produced on a 320x200 screen, rather than producing more, thinner strips for wider screens. SVN r659 (trunk)
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@ -32,6 +32,10 @@ void wipe_EndScreen (void);
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bool wipe_ScreenWipe (int ticks);
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void wipe_Cleanup ();
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// The buffer must have an additional 5 rows not included in height
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// to use for a seeding area.
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int wipe_CalcBurn (BYTE *buffer, int width, int height, int density);
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enum
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{
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wipe_None, // don't bother
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