- Allow NULL.
- Instead of reverting the teleport fog back to defaults, if there wasn't a class or if the class failed to be found, set it to NULL. - P_SpawnTeleportFog will not spawn anything if it's NULL. - Added "" so it can be used to mean 'don't change anything' for A_SetTeleFog.
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3 changed files with 16 additions and 5 deletions
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@ -1422,7 +1422,7 @@ DEFINE_PROPERTY(stamina, I, Actor)
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DEFINE_PROPERTY(telefogsourcetype, S, Actor)
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{
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PROP_STRING_PARM(str, 0);
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if (!stricmp(str,"") || *str == 0) defaults->TeleFogSourceType = PClass::FindClass("TeleportFog");
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if (!stricmp(str, "") || (!stricmp(str, "none")) || (!stricmp(str, "null")) || *str == 0) defaults->TeleFogSourceType = NULL;
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else defaults->TeleFogSourceType = FindClassTentative(str,"TeleportFog");
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}
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@ -1432,7 +1432,7 @@ DEFINE_PROPERTY(telefogsourcetype, S, Actor)
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DEFINE_PROPERTY(telefogdesttype, S, Actor)
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{
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PROP_STRING_PARM(str, 0);
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if (!stricmp(str, "") || *str == 0) defaults->TeleFogDestType = PClass::FindClass("TeleportFog");
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if (!stricmp(str, "") || (!stricmp(str, "none")) || (!stricmp(str, "null")) || *str == 0) defaults->TeleFogDestType = NULL;
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else defaults->TeleFogDestType = FindClassTentative(str, "TeleportFog");
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}
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