- fix dynamic light setup.
The level’s global flag is unreliable and cannot be used. The operation this was initially supposed to skip cannot be skipped anyway so the impact should be minor.
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1 changed files with 1 additions and 1 deletions
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@ -111,7 +111,7 @@ void FThinkerCollection::RunThinkers(FLevelLocals *Level)
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bool dolights;
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if ((gl_lights && vid_rendermode == 4) || (r_dynlights && vid_rendermode != 4))
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{
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dolights = Level->lights || (Level->flags3 & LEVEL3_LIGHTCREATED);
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dolights = true;// Level->lights || (Level->flags3 & LEVEL3_LIGHTCREATED);
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}
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else
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{
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