Merge branch 'master' of https://github.com/rheit/zdoom
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commit
dce9bf2760
5 changed files with 35 additions and 2 deletions
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@ -983,6 +983,13 @@ void P_SpawnPortal(line_t *line, int sectortag, int plane, int bytealpha, int li
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AStackPoint *anchor = Spawn<AStackPoint>(pos1, NO_REPLACE);
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AStackPoint *reference = Spawn<AStackPoint>(pos2, NO_REPLACE);
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// In some situations it can happen that the sector here is not the frontsector of the anchor linedef,
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// because some colinear node line with opposite direction causes this to be positioned on the wrong side.
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// Fortunately these things will never move so it should be sufficient to set the intended sector directly.
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anchor->Sector = line->frontsector;
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reference->Sector = lines[i].frontsector;
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reference->special1 = linked ? SKYBOX_LINKEDPORTAL : SKYBOX_PORTAL;
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anchor->special1 = SKYBOX_ANCHOR;
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// store the portal displacement in the unused scaleX/Y members of the portal reference actor.
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