- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly.
This commit is contained in:
parent
c923f8c5e1
commit
dd03bb1fcb
12 changed files with 53 additions and 25 deletions
|
|
@ -1282,6 +1282,8 @@ MapFlagHandlers[] =
|
|||
{ "unfreezesingleplayerconversations",MITYPE_SETFLAG2, LEVEL2_CONV_SINGLE_UNFREEZE, 0 },
|
||||
{ "spawnwithweaponraised", MITYPE_SETFLAG2, LEVEL2_PRERAISEWEAPON, 0 },
|
||||
{ "forcefakecontrast", MITYPE_SETFLAG3, LEVEL3_FORCEFAKECONTRAST, 0 },
|
||||
{ "preservesectorcolor", MITYPE_SETFLAG3, LEVEL3_PRESERVESECTORCOLOR, 0 },
|
||||
{ "nopreservesectorcolor", MITYPE_CLRFLAG3, LEVEL3_PRESERVESECTORCOLOR, 0 },
|
||||
{ "nobotnodes", MITYPE_IGNORE, 0, 0 }, // Skulltag option: nobotnodes
|
||||
{ "compat_shorttex", MITYPE_COMPATFLAG, COMPATF_SHORTTEX, 0 },
|
||||
{ "compat_stairs", MITYPE_COMPATFLAG, COMPATF_STAIRINDEX, 0 },
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue