- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly.

This commit is contained in:
Christoph Oelckers 2017-01-28 12:20:18 +01:00
commit dd03bb1fcb
12 changed files with 53 additions and 25 deletions

View file

@ -1282,6 +1282,8 @@ MapFlagHandlers[] =
{ "unfreezesingleplayerconversations",MITYPE_SETFLAG2, LEVEL2_CONV_SINGLE_UNFREEZE, 0 },
{ "spawnwithweaponraised", MITYPE_SETFLAG2, LEVEL2_PRERAISEWEAPON, 0 },
{ "forcefakecontrast", MITYPE_SETFLAG3, LEVEL3_FORCEFAKECONTRAST, 0 },
{ "preservesectorcolor", MITYPE_SETFLAG3, LEVEL3_PRESERVESECTORCOLOR, 0 },
{ "nopreservesectorcolor", MITYPE_CLRFLAG3, LEVEL3_PRESERVESECTORCOLOR, 0 },
{ "nobotnodes", MITYPE_IGNORE, 0, 0 }, // Skulltag option: nobotnodes
{ "compat_shorttex", MITYPE_COMPATFLAG, COMPATF_SHORTTEX, 0 },
{ "compat_stairs", MITYPE_COMPATFLAG, COMPATF_STAIRINDEX, 0 },