- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly.
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dd03bb1fcb
12 changed files with 53 additions and 25 deletions
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@ -74,7 +74,6 @@ EXTERN_CVAR(Bool, r_deathcamera);
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EXTERN_CVAR(Bool, r_drawplayersprites)
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EXTERN_CVAR(Bool, r_drawvoxels)
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CVAR(Bool, r_fullbrightignoresectorcolor, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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//CVAR(Bool, r_splitsprites, true, CVAR_ARCHIVE)
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namespace swrenderer
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@ -537,7 +536,7 @@ void R_DrawWallSprite(vissprite_t *spr)
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else if (fixedcolormap != NULL)
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R_SetColorMapLight(fixedcolormap, 0, 0);
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else if (!foggy && (spr->renderflags & RF_FULLBRIGHT))
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R_SetColorMapLight((r_fullbrightignoresectorcolor) ? &FullNormalLight : usecolormap, 0, 0);
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R_SetColorMapLight((!level.PreserveSectorColor()) ? &FullNormalLight : usecolormap, 0, 0);
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else
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calclighting = true;
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@ -1128,7 +1127,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
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}
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else if (!foggy && ((renderflags & RF_FULLBRIGHT) || (thing->flags5 & MF5_BRIGHT)))
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{ // full bright
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vis->colormap = (r_fullbrightignoresectorcolor) ? FullNormalLight.Maps : mybasecolormap->Maps;
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vis->colormap = (!level.PreserveSectorColor()) ? FullNormalLight.Maps : mybasecolormap->Maps;
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}
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else
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{ // diminished light
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@ -1455,11 +1454,11 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
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}
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if (fixedlightlev >= 0)
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{
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vis->colormap = (r_fullbrightignoresectorcolor) ? (FullNormalLight.Maps + fixedlightlev) : (mybasecolormap->Maps + fixedlightlev);
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vis->colormap = (!level.PreserveSectorColor()) ? (FullNormalLight.Maps + fixedlightlev) : (mybasecolormap->Maps + fixedlightlev);
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}
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else if (!foggy && pspr->GetState()->GetFullbright())
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{ // full bright
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vis->colormap = (r_fullbrightignoresectorcolor) ? FullNormalLight.Maps : mybasecolormap->Maps; // [RH] use basecolormap
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vis->colormap = (!level.PreserveSectorColor()) ? FullNormalLight.Maps : mybasecolormap->Maps; // [RH] use basecolormap
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}
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else
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{ // local light
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@ -1506,9 +1505,9 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
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noaccel = true;
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}
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// [SP] If emulating GZDoom fullbright, disable acceleration
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if (r_fullbrightignoresectorcolor && fixedlightlev >= 0)
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if (!level.PreserveSectorColor() && fixedlightlev >= 0)
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mybasecolormap = &FullNormalLight;
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if (r_fullbrightignoresectorcolor && !foggy && pspr->GetState()->GetFullbright())
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if (!level.PreserveSectorColor() && !foggy && pspr->GetState()->GetFullbright())
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mybasecolormap = &FullNormalLight;
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colormap_to_use = mybasecolormap;
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}
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@ -2049,7 +2048,7 @@ void R_DrawSprite (vissprite_t *spr)
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}
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else if (!foggy && (spr->renderflags & RF_FULLBRIGHT))
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{ // full bright
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spr->colormap = (r_fullbrightignoresectorcolor) ? FullNormalLight.Maps : mybasecolormap->Maps;
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spr->colormap = (!level.PreserveSectorColor()) ? FullNormalLight.Maps : mybasecolormap->Maps;
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}
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else
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{ // diminished light
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@ -2607,7 +2606,7 @@ void R_ProjectParticle (particle_t *particle, const sector_t *sector, int shade,
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}
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else if (particle->bright)
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{
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vis->colormap = (r_fullbrightignoresectorcolor) ? FullNormalLight.Maps : map;
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vis->colormap = (!level.PreserveSectorColor()) ? FullNormalLight.Maps : map;
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}
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else
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{
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