DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files
See https://forum.drdteam.org/viewtopic.php?t=7588 Processing order is now the same as in Chocolate Doom prBoom+ loads separate files after all WAD lumps though This makes sense but would change loading sequence existed in ZDoom for years
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3 changed files with 26 additions and 4 deletions
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@ -2507,6 +2507,9 @@ void D_DoomMain (void)
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if (!batchrun) Printf ("DecalLibrary: Load decals.\n");
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DecalLibrary.ReadAllDecals ();
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// Load embedded Dehacked patches
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D_LoadDehLumps(FromIWAD);
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// [RH] Add any .deh and .bex files on the command line.
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// If there are none, try adding any in the config file.
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// Note that the command line overrides defaults from the config.
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@ -2528,7 +2531,7 @@ void D_DoomMain (void)
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}
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// Load embedded Dehacked patches
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D_LoadDehLumps();
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D_LoadDehLumps(FromPWADs);
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// Create replacements for dehacked pickups
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FinishDehPatch();
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