- Always allow replacement.
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2 changed files with 4 additions and 4 deletions
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@ -74,18 +74,18 @@ void ATeleportFog::PostBeginPlay ()
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//
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//==========================================================================
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void P_SpawnTeleportFog(AActor *mobj, fixed_t x, fixed_t y, fixed_t z, bool beforeTele, bool replace, bool setTarget)
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void P_SpawnTeleportFog(AActor *mobj, fixed_t x, fixed_t y, fixed_t z, bool beforeTele, bool setTarget)
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{
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AActor *mo;
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FNameNoInit tf = (beforeTele ? mobj->TeleFogSourceType : mobj->TeleFogDestType);
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if (!tf) //If the actor doesn't have one, initialize the original.
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{
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mo = Spawn<ATeleportFog>(x, y, z, (replace ? ALLOW_REPLACE : NO_REPLACE));
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mo = Spawn<ATeleportFog>(x, y, z, ALLOW_REPLACE);
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}
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else
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{
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mo = Spawn(tf, x, y, z, (replace ? ALLOW_REPLACE : NO_REPLACE));
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mo = Spawn(tf, x, y, z, ALLOW_REPLACE);
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}
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if (mo != NULL && setTarget)
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