- Fixed: G_QueueBody() should only change the translation to one of its
private slots if the one currently used is a player range. - Fixed: Changing the fraglimit during the middle of a game would not trigger a level change if somebody was already over the new limit. SVN r599 (trunk)
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5 changed files with 35 additions and 6 deletions
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@ -532,7 +532,7 @@ void AActor::Die (AActor *source, AActor *inflictor)
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// [RH] Implement fraglimit
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if (deathmatch && fraglimit &&
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fraglimit == D_GetFragCount (source->player))
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fraglimit <= D_GetFragCount (source->player))
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{
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Printf ("%s\n", GStrings("TXT_FRAGLIMIT"));
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G_ExitLevel (0, false);
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