- Fixed: G_QueueBody() should only change the translation to one of its

private slots if the one currently used is a player range.
- Fixed: Changing the fraglimit during the middle of a game would not trigger
  a level change if somebody was already over the new limit.


SVN r599 (trunk)
This commit is contained in:
Randy Heit 2007-12-15 03:51:17 +00:00
commit dd460fed2a
5 changed files with 35 additions and 6 deletions

View file

@ -532,7 +532,7 @@ void AActor::Die (AActor *source, AActor *inflictor)
// [RH] Implement fraglimit
if (deathmatch && fraglimit &&
fraglimit == D_GetFragCount (source->player))
fraglimit <= D_GetFragCount (source->player))
{
Printf ("%s\n", GStrings("TXT_FRAGLIMIT"));
G_ExitLevel (0, false);