- GLWall is mostly clean, except some smaller things in gl_sky.cpp
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32 changed files with 673 additions and 853 deletions
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@ -86,6 +86,8 @@ OpenGLFrameBuffer::OpenGLFrameBuffer(void *hMonitor, int width, int height, int
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mDebug = std::make_shared<FGLDebug>();
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mDebug->Update();
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DoSetGamma();
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hwcaps = gl.flags;
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if (gl.legacyMode) hwcaps |= RFL_NO_SHADERS;
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}
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OpenGLFrameBuffer::~OpenGLFrameBuffer()
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@ -413,6 +415,13 @@ void OpenGLFrameBuffer::TextureFilterChanged()
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if (GLRenderer != NULL && GLRenderer->mSamplerManager != NULL) GLRenderer->mSamplerManager->SetTextureFilterMode();
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}
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void OpenGLFrameBuffer::ResetFixedColormap()
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{
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if (GLRenderer != nullptr && GLRenderer->mShaderManager != nullptr)
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{
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GLRenderer->mShaderManager->ResetFixedColormap();
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}
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}
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void OpenGLFrameBuffer::UpdatePalette()
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