Add async texture loading
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6 changed files with 225 additions and 4 deletions
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@ -539,6 +539,7 @@ void VulkanRenderDevice::BeginFrame()
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hwtexturecount = mTextureManager->GetHWTextureCount();
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GetRenderPassManager()->ProcessMainThreadTasks();
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GetTextureManager()->ProcessMainThreadTasks();
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if (levelMeshChanged)
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{
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