Add async texture loading

This commit is contained in:
Magnus Norddahl 2025-04-12 01:52:17 +02:00
commit dd782038e4
6 changed files with 225 additions and 4 deletions

View file

@ -539,6 +539,7 @@ void VulkanRenderDevice::BeginFrame()
hwtexturecount = mTextureManager->GetHWTextureCount();
GetRenderPassManager()->ProcessMainThreadTasks();
GetTextureManager()->ProcessMainThreadTasks();
if (levelMeshChanged)
{