rename vm internal structs to make room for compilation-unit-internal structs/classes
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b3333e0a51
commit
dd92a972f5
7 changed files with 78 additions and 77 deletions
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@ -109,7 +109,7 @@ public:
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EScopeFlags ScopeFlags = (EScopeFlags)0;
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bool SizeKnown = true;
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bool TypeInternal = false;
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bool VMInternalStruct = false;
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PType * LocalType = nullptr;
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@ -427,12 +427,12 @@ struct_def(X) ::= EXTEND STRUCT(T) IDENTIFIER(A) LBRACE opt_struct_body(B) RBRAC
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}
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%type struct_flags{ClassFlagsBlock}
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struct_flags(X) ::= . { X.Flags = 0; X.Version = {0, 0}; }
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struct_flags(X) ::= struct_flags(A) UI. { X.Flags = A.Flags | ZCC_UIFlag; }
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struct_flags(X) ::= struct_flags(A) PLAY. { X.Flags = A.Flags | ZCC_Play; }
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struct_flags(X) ::= struct_flags(A) CLEARSCOPE. { X.Flags = A.Flags | ZCC_ClearScope; }
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struct_flags(X) ::= struct_flags(A) NATIVE. { X.Flags = A.Flags | ZCC_Native; }
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struct_flags(X) ::= struct_flags(A) INTERNAL. { X.Flags = A.Flags | ZCC_Internal; }
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struct_flags(X) ::= . { X.Flags = 0; X.Version = {0, 0}; }
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struct_flags(X) ::= struct_flags(A) UI. { X.Flags = A.Flags | ZCC_UIFlag; X.Version = A.Version; }
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struct_flags(X) ::= struct_flags(A) PLAY. { X.Flags = A.Flags | ZCC_Play; X.Version = A.Version; }
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struct_flags(X) ::= struct_flags(A) CLEARSCOPE. { X.Flags = A.Flags | ZCC_ClearScope; X.Version = A.Version; }
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struct_flags(X) ::= struct_flags(A) NATIVE. { X.Flags = A.Flags | ZCC_Native; X.Version = A.Version; }
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struct_flags(X) ::= struct_flags(A) UNSAFE LPAREN INTERNAL RPAREN. { X.Flags = A.Flags | ZCC_VMInternalStruct; X.Version = A.Version; }
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struct_flags(X) ::= struct_flags(A) VERSION LPAREN STRCONST(C) RPAREN. { X.Flags = A.Flags | ZCC_Version; X.Version = C.String->GetChars(); }
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opt_struct_body(X) ::= . { X = NULL; }
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@ -751,11 +751,11 @@ void ZCCCompiler::CreateStructTypes()
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s->strct->Type->mVersion = s->strct->Version;
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}
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if (s->strct->Flags & ZCC_Internal)
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if (s->strct->Flags & ZCC_VMInternalStruct)
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{
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if(fileSystem.GetFileContainer(Lump) == 0)
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{
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s->strct->Type->TypeInternal = true;
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s->strct->Type->VMInternalStruct = true;
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}
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else
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{
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@ -2191,7 +2191,7 @@ PType *ZCCCompiler::ResolveUserType(PType *outertype, ZCC_BasicType *type, ZCC_I
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}
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//only allow references to internal types inside internal types
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if (ptype->TypeInternal && !outertype->TypeInternal)
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if (ptype->VMInternalStruct && !outertype->VMInternalStruct)
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{
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Error(type, "Type %s not accessible", FName(type->UserType->Id).GetChars());
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return TypeError;
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@ -41,30 +41,31 @@ struct ZCCToken
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// Variable / Function / Class modifiers
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enum
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{
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ZCC_Native = 1 << 0,
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ZCC_Static = 1 << 1,
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ZCC_Private = 1 << 2,
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ZCC_Protected = 1 << 3,
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ZCC_Latent = 1 << 4,
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ZCC_Final = 1 << 5,
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ZCC_Meta = 1 << 6,
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ZCC_Action = 1 << 7,
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ZCC_Deprecated = 1 << 8,
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ZCC_ReadOnly = 1 << 9,
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ZCC_FuncConst = 1 << 10,
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ZCC_Abstract = 1 << 11,
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ZCC_Extension = 1 << 12,
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ZCC_Virtual = 1 << 13,
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ZCC_Override = 1 << 14,
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ZCC_Transient = 1 << 15,
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ZCC_VarArg = 1 << 16,
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ZCC_UIFlag = 1 << 17, // there's also token called ZCC_UI
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ZCC_Play = 1 << 18,
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ZCC_ClearScope = 1 << 19,
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ZCC_VirtualScope = 1 << 20,
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ZCC_Version = 1 << 21,
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ZCC_Internal = 1 << 22,
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ZCC_Sealed = 1 << 23,
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ZCC_Native = 1 << 0,
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ZCC_Static = 1 << 1,
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ZCC_Private = 1 << 2,
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ZCC_Protected = 1 << 3,
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ZCC_Latent = 1 << 4,
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ZCC_Final = 1 << 5,
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ZCC_Meta = 1 << 6,
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ZCC_Action = 1 << 7,
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ZCC_Deprecated = 1 << 8,
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ZCC_ReadOnly = 1 << 9,
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ZCC_FuncConst = 1 << 10,
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ZCC_Abstract = 1 << 11,
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ZCC_Extension = 1 << 12,
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ZCC_Virtual = 1 << 13,
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ZCC_Override = 1 << 14,
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ZCC_Transient = 1 << 15,
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ZCC_VarArg = 1 << 16,
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ZCC_UIFlag = 1 << 17, // there's also token called ZCC_UI
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ZCC_Play = 1 << 18,
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ZCC_ClearScope = 1 << 19,
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ZCC_VirtualScope = 1 << 20,
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ZCC_Version = 1 << 21,
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ZCC_Internal = 1 << 22,
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ZCC_Sealed = 1 << 23,
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ZCC_VMInternalStruct = 1 << 24,
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};
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// Function parameter modifiers
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