Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts: # src/CMakeLists.txt # src/p_setup.cpp # src/r_defs.h # src/version.h This only updates to a compileable state. The new portals are not yet functional in the hardware renderer because they require some refactoring in the data management first.
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dda73b531c
260 changed files with 25391 additions and 8986 deletions
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@ -930,7 +930,7 @@ void gl_RenderModel(GLSprite * spr)
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gl_RenderState.EnableModelMatrix(true);
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gl_RenderFrameModels( smf, spr->actor->state, spr->actor->tics, RUNTIME_TYPE(spr->actor), NULL, translation );
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gl_RenderFrameModels( smf, spr->actor->state, spr->actor->tics, spr->actor->GetClass(), NULL, translation );
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gl_RenderState.EnableModelMatrix(false);
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glDepthFunc(GL_LESS);
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