# Conflicts:
#	src/CMakeLists.txt
#	src/p_setup.cpp
#	src/r_defs.h
#	src/version.h

This only updates to a compileable state. The new portals are not yet functional in the hardware renderer because they require some refactoring in the data management first.
This commit is contained in:
Christoph Oelckers 2016-02-05 12:31:41 +01:00
commit dda73b531c
260 changed files with 25391 additions and 8986 deletions

View file

@ -930,7 +930,7 @@ void gl_RenderModel(GLSprite * spr)
gl_RenderState.EnableModelMatrix(true);
gl_RenderFrameModels( smf, spr->actor->state, spr->actor->tics, RUNTIME_TYPE(spr->actor), NULL, translation );
gl_RenderFrameModels( smf, spr->actor->state, spr->actor->tics, spr->actor->GetClass(), NULL, translation );
gl_RenderState.EnableModelMatrix(false);
glDepthFunc(GL_LESS);