- Added versions of Dim and Clear to D3DFB for use in 2D mode.
- Added a new color parameter to DCanvas::Clear() that specifies the ARGB value of the color. This is used if the old color parameter, which specifies a palette entry, is -1. SVN r617 (trunk)
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e84bece8eb
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18 changed files with 187 additions and 48 deletions
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@ -1698,7 +1698,7 @@ void M_OptDrawer ()
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box_x = (CurrentMenu->indent - 35 - 160) * CleanXfac + screen->GetWidth()/2;
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box_y = (y - ((gameinfo.gametype & GAME_Raven) ? 99 : 100)) * CleanYfac + screen->GetHeight()/2;
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screen->Clear (box_x, box_y, box_x + 32*CleanXfac, box_y + (fontheight-1)*CleanYfac,
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item->a.colorcvar->GetIndex());
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item->a.colorcvar->GetIndex(), 0);
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}
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break;
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@ -1714,10 +1714,11 @@ void M_OptDrawer ()
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box_x = (CurrentMenu->indent - 32 - 160) * CleanXfac + screen->GetWidth()/2;
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for (x1 = 0, p = int(item->b.min * 16); x1 < 16; ++p, ++x1)
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{
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screen->Clear (box_x, box_y, box_x + w, box_y + h, p);
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screen->Clear (box_x, box_y, box_x + w, box_y + h, p, 0);
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if (p == CurrColorIndex || (i == CurrentItem && x1 == SelColorIndex))
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{
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int r, g, b, col;
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int r, g, b;
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DWORD col;
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double blinky;
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if (i == CurrentItem && x1 == SelColorIndex)
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{
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@ -1730,12 +1731,12 @@ void M_OptDrawer ()
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// Make sure the cursors stand out against similar colors
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// by pulsing them.
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blinky = fabs(sin(I_MSTime()/1000.0)) * 0.5 + 0.5;
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col = ColorMatcher.Pick (int(r*blinky), int(g*blinky), int(b*blinky));
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col = MAKEARGB(255,int(r*blinky),int(g*blinky),int(b*blinky));
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screen->Clear (box_x, box_y, box_x + w, box_y + 1, col);
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screen->Clear (box_x, box_y + h-1, box_x + w, box_y + h, col);
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screen->Clear (box_x, box_y, box_x + 1, box_y + h, col);
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screen->Clear (box_x + w - 1, box_y, box_x + w, box_y + h, col);
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screen->Clear (box_x, box_y, box_x + w, box_y + 1, -1, col);
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screen->Clear (box_x, box_y + h-1, box_x + w, box_y + h, -1, col);
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screen->Clear (box_x, box_y, box_x + 1, box_y + h, -1, col);
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screen->Clear (box_x + w - 1, box_y, box_x + w, box_y + h, -1, col);
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}
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box_x += w;
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}
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@ -2555,17 +2556,17 @@ static void DefaultCustomColors ()
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static void ColorPickerDrawer ()
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{
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int newColorIndex = ColorMatcher.Pick (
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DWORD newColor = MAKEARGB(255,
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int(ColorPickerItems[2].a.fval),
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int(ColorPickerItems[3].a.fval),
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int(ColorPickerItems[4].a.fval));
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int oldColorIndex = ColorPickerItems[0].a.colorcvar->GetIndex();
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DWORD oldColor = DWORD(*ColorPickerItems[0].a.colorcvar) | 0xFF000000;
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int x = screen->GetWidth()*2/3;
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int y = (15 + BigFont->GetHeight() + SmallFont->GetHeight()*2 - 102) * CleanYfac + screen->GetHeight()/2;
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screen->Clear (x, y, x + 48*CleanXfac, y + 48*CleanYfac, oldColorIndex);
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screen->Clear (x + 48*CleanXfac, y, x + 48*2*CleanXfac, y + 48*CleanYfac, newColorIndex);
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screen->Clear (x, y, x + 48*CleanXfac, y + 48*CleanYfac, -1, oldColor);
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screen->Clear (x + 48*CleanXfac, y, x + 48*2*CleanXfac, y + 48*CleanYfac, -1, newColor);
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y += 49*CleanYfac;
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screen->DrawText (CR_GRAY, x+(24-SmallFont->StringWidth("Old")/2)*CleanXfac, y,
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