- made video base code game independent

This commit is contained in:
Christoph Oelckers 2020-04-28 17:22:17 +02:00
commit ddef3f7b98
56 changed files with 251 additions and 241 deletions

View file

@ -62,6 +62,7 @@
#include "utf8.h"
#include "texturemanager.h"
#include "v_palette.h"
#include "v_draw.h"
#include "../version.h"
@ -141,6 +142,57 @@ CUSTOM_CVAR(Int, am_showmaplabel, 2, CVAR_ARCHIVE)
CVAR (Bool, idmypos, false, 0);
//==========================================================================
//
// V_DrawFrame
//
// Draw a frame around the specified area using the view border
// frame graphics. The border is drawn outside the area, not in it.
//
//==========================================================================
void V_DrawFrame(F2DDrawer* drawer, int left, int top, int width, int height)
{
FGameTexture* p;
const gameborder_t* border = &gameinfo.Border;
// Sanity check for incomplete gameinfo
if (border == NULL)
return;
int offset = border->offset;
int right = left + width;
int bottom = top + height;
// Draw top and bottom sides.
p = TexMan.GetGameTextureByName(border->t);
drawer->AddFlatFill(left, top - (int)p->GetDisplayHeight(), right, top, p, true);
p = TexMan.GetGameTextureByName(border->b);
drawer->AddFlatFill(left, bottom, right, bottom + (int)p->GetDisplayHeight(), p, true);
// Draw left and right sides.
p = TexMan.GetGameTextureByName(border->l);
drawer->AddFlatFill(left - (int)p->GetDisplayWidth(), top, left, bottom, p, true);
p = TexMan.GetGameTextureByName(border->r);
drawer->AddFlatFill(right, top, right + (int)p->GetDisplayWidth(), bottom, p, true);
// Draw beveled corners.
DrawTexture(drawer, TexMan.GetGameTextureByName(border->tl), left - offset, top - offset, TAG_DONE);
DrawTexture(drawer, TexMan.GetGameTextureByName(border->tr), left + width, top - offset, TAG_DONE);
DrawTexture(drawer, TexMan.GetGameTextureByName(border->bl), left - offset, top + height, TAG_DONE);
DrawTexture(drawer, TexMan.GetGameTextureByName(border->br), left + width, top + height, TAG_DONE);
}
DEFINE_ACTION_FUNCTION(_Screen, DrawFrame)
{
PARAM_PROLOGUE;
PARAM_INT(x);
PARAM_INT(y);
PARAM_INT(w);
PARAM_INT(h);
if (!twod->HasBegun2D()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
V_DrawFrame(twod, x, y, w, h);
return 0;
}
//---------------------------------------------------------------------------
//
// Load crosshair definitions
@ -964,7 +1016,7 @@ void DBaseStatusBar::RefreshViewBorder ()
DrawBorder(twod, tex, viewwindowx + viewwidth, viewwindowy, Width, viewheight + viewwindowy);
DrawBorder(twod, tex, 0, viewwindowy + viewheight, Width, StatusBar->GetTopOfStatusbar());
DrawFrame(twod, viewwindowx, viewwindowy, viewwidth, viewheight);
V_DrawFrame(twod, viewwindowx, viewwindowy, viewwidth, viewheight);
}
}