- made video base code game independent
This commit is contained in:
parent
2196b4fb04
commit
ddef3f7b98
56 changed files with 251 additions and 241 deletions
|
|
@ -29,6 +29,7 @@
|
|||
#include "templates.h"
|
||||
#include "bitmap.h"
|
||||
#include "hw_material.h"
|
||||
#include "v_draw.h"
|
||||
|
||||
class FBurnTexture : public FTexture
|
||||
{
|
||||
|
|
|
|||
|
|
@ -48,6 +48,7 @@
|
|||
#include "r_utility.h"
|
||||
#include "hw_cvars.h"
|
||||
#include "d_main.h"
|
||||
#include "v_draw.h"
|
||||
|
||||
CVAR(Float, underwater_fade_scalar, 1.0f, CVAR_ARCHIVE) // [Nash] user-settable underwater blend intensity
|
||||
CVAR( Float, blood_fade_scalar, 1.0f, CVAR_ARCHIVE ) // [SP] Pulled from Skulltag - changed default from 0.5 to 1.0
|
||||
|
|
|
|||
|
|
@ -57,6 +57,7 @@
|
|||
#include "gl_buffers.h"
|
||||
#include "swrenderer/r_swscene.h"
|
||||
#include "gl_postprocessstate.h"
|
||||
#include "v_draw.h"
|
||||
|
||||
#include "flatvertices.h"
|
||||
#include "hw_cvars.h"
|
||||
|
|
@ -522,7 +523,7 @@ void OpenGLFrameBuffer::Draw2D()
|
|||
if (GLRenderer != nullptr)
|
||||
{
|
||||
GLRenderer->mBuffers->BindCurrentFB();
|
||||
::Draw2D(&m2DDrawer, gl_RenderState);
|
||||
::Draw2D(twod, gl_RenderState);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -43,6 +43,7 @@
|
|||
#include "hw_lightbuffer.h"
|
||||
#include "hw_vrmodes.h"
|
||||
#include "hw_clipper.h"
|
||||
#include "v_draw.h"
|
||||
|
||||
EXTERN_CVAR(Float, r_visibility)
|
||||
CVAR(Bool, gl_bandedswlight, false, CVAR_ARCHIVE)
|
||||
|
|
|
|||
|
|
@ -36,6 +36,7 @@
|
|||
#include "hw_cvars.h"
|
||||
#include "hw_renderstate.h"
|
||||
#include "r_videoscale.h"
|
||||
#include "v_draw.h"
|
||||
|
||||
|
||||
//===========================================================================
|
||||
|
|
|
|||
|
|
@ -28,6 +28,7 @@
|
|||
#include "g_game.h"
|
||||
#include "v_text.h"
|
||||
#include "i_video.h"
|
||||
#include "v_draw.h"
|
||||
|
||||
#include "hwrenderer/utility/hw_clock.h"
|
||||
#include "hw_vrmodes.h"
|
||||
|
|
@ -171,7 +172,7 @@ void PolyFrameBuffer::Update()
|
|||
Flush3D.Clock();
|
||||
|
||||
Draw2D();
|
||||
Clear2D();
|
||||
twod->Clear();
|
||||
|
||||
Flush3D.Unclock();
|
||||
|
||||
|
|
@ -375,7 +376,7 @@ FTexture *PolyFrameBuffer::WipeStartScreen()
|
|||
FTexture *PolyFrameBuffer::WipeEndScreen()
|
||||
{
|
||||
Draw2D();
|
||||
Clear2D();
|
||||
twod->Clear();
|
||||
|
||||
auto tex = new FWrapperTexture(mScreenViewport.width, mScreenViewport.height, 1);
|
||||
auto systex = static_cast<PolyHardwareTexture*>(tex->GetSystemTexture());
|
||||
|
|
@ -430,7 +431,7 @@ void PolyFrameBuffer::BeginFrame()
|
|||
|
||||
void PolyFrameBuffer::Draw2D()
|
||||
{
|
||||
::Draw2D(&m2DDrawer, *mRenderState);
|
||||
::Draw2D(twod, *mRenderState);
|
||||
}
|
||||
|
||||
unsigned int PolyFrameBuffer::GetLightBufferBlockSize() const
|
||||
|
|
|
|||
|
|
@ -64,6 +64,7 @@
|
|||
#include "actorinlines.h"
|
||||
#include "g_game.h"
|
||||
#include "i_system.h"
|
||||
#include "v_draw.h"
|
||||
|
||||
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
|
||||
|
||||
|
|
@ -140,7 +141,6 @@ int LocalViewPitch;
|
|||
bool LocalKeyboardTurner;
|
||||
|
||||
int setblocks;
|
||||
bool setsizeneeded;
|
||||
|
||||
unsigned int R_OldBlend = ~0;
|
||||
int validcount = 1; // increment every time a check is made
|
||||
|
|
@ -368,7 +368,7 @@ CUSTOM_CVAR (Int, screenblocks, 10, CVAR_ARCHIVE)
|
|||
//==========================================================================
|
||||
|
||||
FRenderer *CreateSWRenderer();
|
||||
|
||||
FRenderer* SWRenderer;
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
|
@ -1031,30 +1031,6 @@ void R_SetupFrame (FRenderViewpoint &viewpoint, FViewWindow &viewwindow, AActor
|
|||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CVAR transsouls
|
||||
//
|
||||
// How translucent things drawn with STYLE_SoulTrans are. Normally, only
|
||||
// Lost Souls have this render style.
|
||||
// Values less than 0.25 will automatically be set to
|
||||
// 0.25 to ensure some degree of visibility. Likewise, values above 1.0 will
|
||||
// be set to 1.0, because anything higher doesn't make sense.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
CUSTOM_CVAR(Float, transsouls, 0.75f, CVAR_ARCHIVE)
|
||||
{
|
||||
if (self < 0.25f)
|
||||
{
|
||||
self = 0.25f;
|
||||
}
|
||||
else if (self > 1.f)
|
||||
{
|
||||
self = 1.f;
|
||||
}
|
||||
}
|
||||
|
||||
CUSTOM_CVAR(Float, maxviewpitch, 90.f, CVAR_ARCHIVE | CVAR_SERVERINFO)
|
||||
{
|
||||
if (self>90.f) self = 90.f;
|
||||
|
|
|
|||
|
|
@ -37,6 +37,7 @@
|
|||
#include "engineerrors.h"
|
||||
#include "texturemanager.h"
|
||||
#include "d_main.h"
|
||||
#include "v_draw.h"
|
||||
|
||||
// [RH] Base blending values (for e.g. underwater)
|
||||
int BaseBlendR, BaseBlendG, BaseBlendB;
|
||||
|
|
@ -122,11 +123,11 @@ sector_t *SWSceneDrawer::RenderView(player_t *player)
|
|||
auto map = swrenderer::CameraLight::Instance()->ShaderColormap();
|
||||
DrawTexture(twod, fbtex.get(), 0, 0, DTA_SpecialColormap, map, TAG_DONE);
|
||||
screen->Draw2D();
|
||||
screen->Clear2D();
|
||||
twod->Clear();
|
||||
screen->PostProcessScene(true, CM_DEFAULT, [&]() {
|
||||
SWRenderer->DrawRemainingPlayerSprites();
|
||||
screen->Draw2D();
|
||||
screen->Clear2D();
|
||||
twod->Clear();
|
||||
});
|
||||
}
|
||||
else
|
||||
|
|
@ -143,7 +144,7 @@ sector_t *SWSceneDrawer::RenderView(player_t *player)
|
|||
|
||||
SWRenderer->DrawRemainingPlayerSprites();
|
||||
screen->Draw2D();
|
||||
screen->Clear2D();
|
||||
twod->Clear();
|
||||
}
|
||||
|
||||
return r_viewpoint.sector;
|
||||
|
|
|
|||
|
|
@ -36,6 +36,7 @@
|
|||
#include "c_dispatch.h"
|
||||
#include "cmdlib.h"
|
||||
#include "d_net.h"
|
||||
#include "v_draw.h"
|
||||
#include "g_level.h"
|
||||
#include "r_utility.h"
|
||||
#include "d_player.h"
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@
|
|||
#include <float.h>
|
||||
|
||||
#include "templates.h"
|
||||
|
||||
#include "v_draw.h"
|
||||
#include "filesystem.h"
|
||||
#include "doomdef.h"
|
||||
#include "doomstat.h"
|
||||
|
|
|
|||
|
|
@ -66,6 +66,7 @@
|
|||
#include "swrenderer/r_memory.h"
|
||||
#include "swrenderer/r_renderthread.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "v_draw.h"
|
||||
|
||||
EXTERN_CVAR(Bool, r_drawplayersprites)
|
||||
EXTERN_CVAR(Bool, r_deathcamera)
|
||||
|
|
|
|||
|
|
@ -43,6 +43,7 @@
|
|||
#include "swrenderer/plane/r_flatplane.h"
|
||||
#include "swrenderer/drawers/r_draw_pal.h"
|
||||
#include "swrenderer/drawers/r_draw_rgba.h"
|
||||
#include "v_draw.h"
|
||||
|
||||
CVAR(String, r_viewsize, "", CVAR_NOSET)
|
||||
|
||||
|
|
|
|||
|
|
@ -35,23 +35,21 @@
|
|||
#include <stdio.h>
|
||||
|
||||
|
||||
#include "x86.h"
|
||||
#include "actor.h"
|
||||
|
||||
#include "v_video.h"
|
||||
|
||||
#include "c_dispatch.h"
|
||||
#include "sbar.h"
|
||||
#include "hardware.h"
|
||||
#include "r_utility.h"
|
||||
#include "swrenderer/r_renderer.h"
|
||||
#include "vm.h"
|
||||
#include "r_videoscale.h"
|
||||
#include "i_time.h"
|
||||
#include "hwrenderer/scene/hw_portal.h"
|
||||
#include "hwrenderer/utility/hw_clock.h"
|
||||
#include "v_font.h"
|
||||
#include "v_draw.h"
|
||||
#include "i_time.h"
|
||||
#include "v_2ddrawer.h"
|
||||
#include "vm.h"
|
||||
#include "i_interface.h"
|
||||
#include "flatvertices.h"
|
||||
#include "swrenderer/r_swscene.h"
|
||||
#include "version.h"
|
||||
#include "hw_material.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
|
|
@ -60,7 +58,7 @@
|
|||
CVAR(Bool, gl_scale_viewport, true, CVAR_ARCHIVE);
|
||||
|
||||
EXTERN_CVAR(Int, vid_maxfps)
|
||||
EXTERN_CVAR(Bool, cl_capfps)
|
||||
CVAR(Bool, cl_capfps, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
||||
EXTERN_CVAR(Int, screenblocks)
|
||||
|
||||
//==========================================================================
|
||||
|
|
@ -75,21 +73,16 @@ EXTERN_CVAR(Int, screenblocks)
|
|||
DFrameBuffer::DFrameBuffer (int width, int height)
|
||||
{
|
||||
SetSize(width, height);
|
||||
mPortalState = new FPortalSceneState;
|
||||
twod = &m2DDrawer;
|
||||
}
|
||||
|
||||
DFrameBuffer::~DFrameBuffer()
|
||||
{
|
||||
if (twod == &m2DDrawer) twod = nullptr;
|
||||
delete mPortalState;
|
||||
}
|
||||
|
||||
void DFrameBuffer::SetSize(int width, int height)
|
||||
{
|
||||
Width = ViewportScaledWidth(width, height);
|
||||
Height = ViewportScaledHeight(width, height);
|
||||
m2DDrawer.SetSize(width, height);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
@ -100,8 +93,6 @@ void DFrameBuffer::SetSize(int width, int height)
|
|||
|
||||
void DFrameBuffer::Update()
|
||||
{
|
||||
CheckBench();
|
||||
|
||||
int initialWidth = GetClientWidth();
|
||||
int initialHeight = GetClientHeight();
|
||||
int clientWidth = ViewportScaledWidth(initialWidth, initialHeight);
|
||||
|
|
@ -182,19 +173,6 @@ void DFrameBuffer::SetViewportRects(IntRect *bounds)
|
|||
return;
|
||||
}
|
||||
|
||||
// Special handling so the view with a visible status bar displays properly
|
||||
int height, width;
|
||||
if (screenblocks >= 10)
|
||||
{
|
||||
height = GetHeight();
|
||||
width = GetWidth();
|
||||
}
|
||||
else
|
||||
{
|
||||
height = (screenblocks*GetHeight() / 10) & ~7;
|
||||
width = (screenblocks*GetWidth() / 10);
|
||||
}
|
||||
|
||||
// Back buffer letterbox for the final output
|
||||
int clientWidth = GetClientWidth();
|
||||
int clientHeight = GetClientHeight();
|
||||
|
|
@ -222,10 +200,8 @@ void DFrameBuffer::SetViewportRects(IntRect *bounds)
|
|||
mScreenViewport.height = screenHeight;
|
||||
|
||||
// Viewport for the 3D scene
|
||||
mSceneViewport.left = viewwindowx;
|
||||
mSceneViewport.top = screenHeight - (height + viewwindowy - ((height - viewheight) / 2));
|
||||
mSceneViewport.width = viewwidth;
|
||||
mSceneViewport.height = height;
|
||||
if (sysCallbacks && sysCallbacks->GetSceneRect) mSceneViewport = sysCallbacks->GetSceneRect();
|
||||
else mSceneViewport = mScreenViewport;
|
||||
|
||||
// Scale viewports to fit letterbox
|
||||
bool notScaled = ((mScreenViewport.width == ViewportScaledWidth(mScreenViewport.width, mScreenViewport.height)) &&
|
||||
|
|
|
|||
|
|
@ -39,13 +39,8 @@
|
|||
#include "c_cvars.h"
|
||||
#include "x86.h"
|
||||
#include "i_video.h"
|
||||
#include "r_state.h"
|
||||
#include "am_map.h"
|
||||
|
||||
#include "doomstat.h"
|
||||
|
||||
#include "c_console.h"
|
||||
#include "hu_stuff.h"
|
||||
|
||||
#include "m_argv.h"
|
||||
|
||||
|
|
@ -54,23 +49,19 @@
|
|||
#include "sc_man.h"
|
||||
|
||||
#include "filesystem.h"
|
||||
|
||||
#include "c_dispatch.h"
|
||||
#include "cmdlib.h"
|
||||
#include "sbar.h"
|
||||
#include "hardware.h"
|
||||
#include "m_png.h"
|
||||
#include "r_utility.h"
|
||||
#include "swrenderer/r_renderer.h"
|
||||
#include "menu/menu.h"
|
||||
#include "vm.h"
|
||||
#include "r_videoscale.h"
|
||||
#include "i_time.h"
|
||||
#include "version.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "am_map.h"
|
||||
#include "texturemanager.h"
|
||||
#include "v_palette.h"
|
||||
#include "i_interface.h"
|
||||
#include "v_draw.h"
|
||||
#include "templates.h"
|
||||
|
||||
EXTERN_CVAR(Int, menu_resolution_custom_width)
|
||||
EXTERN_CVAR(Int, menu_resolution_custom_height)
|
||||
|
|
@ -83,37 +74,16 @@ CVAR(Bool, win_maximized, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITC
|
|||
|
||||
CUSTOM_CVAR(Int, vid_maxfps, 200, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
||||
{
|
||||
if (vid_maxfps < TICRATE && vid_maxfps != 0)
|
||||
if (self < GameTicRate && self != 0)
|
||||
{
|
||||
vid_maxfps = TICRATE;
|
||||
self = GameTicRate;
|
||||
}
|
||||
else if (vid_maxfps > 1000)
|
||||
{
|
||||
vid_maxfps = 1000;
|
||||
self = 1000;
|
||||
}
|
||||
}
|
||||
|
||||
CUSTOM_CVAR(Int, vid_rendermode, 4, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
|
||||
{
|
||||
if (self < 0 || self > 4)
|
||||
{
|
||||
self = 4;
|
||||
}
|
||||
else if (self == 2 || self == 3)
|
||||
{
|
||||
self = self - 2; // softpoly to software
|
||||
}
|
||||
|
||||
if (usergame)
|
||||
{
|
||||
// [SP] Update pitch limits to the netgame/gamesim.
|
||||
players[consoleplayer].SendPitchLimits();
|
||||
}
|
||||
screen->SetTextureFilterMode();
|
||||
|
||||
// No further checks needed. All this changes now is which scene drawer the render backend calls.
|
||||
}
|
||||
|
||||
CUSTOM_CVAR(Int, vid_preferbackend, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
|
||||
{
|
||||
// [SP] This may seem pointless - but I don't want to implement live switching just
|
||||
|
|
@ -146,10 +116,8 @@ CUSTOM_CVAR(Int, uiscale, 0, CVAR_ARCHIVE | CVAR_NOINITCALL)
|
|||
self = 0;
|
||||
return;
|
||||
}
|
||||
if (StatusBar != NULL)
|
||||
{
|
||||
StatusBar->CallScreenSizeChanged();
|
||||
}
|
||||
if (sysCallbacks && sysCallbacks->OnScreenSizeChanged)
|
||||
sysCallbacks->OnScreenSizeChanged();
|
||||
setsizeneeded = true;
|
||||
}
|
||||
|
||||
|
|
@ -159,8 +127,6 @@ EXTERN_CVAR(Bool, r_blendmethod)
|
|||
|
||||
int active_con_scale();
|
||||
|
||||
FRenderer *SWRenderer;
|
||||
|
||||
#define DBGBREAK assert(0)
|
||||
|
||||
class DDummyFrameBuffer : public DFrameBuffer
|
||||
|
|
@ -201,7 +167,8 @@ CUSTOM_CVAR (Bool, vid_vsync, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
|||
}
|
||||
|
||||
// [RH] Set true when vid_setmode command has been executed
|
||||
bool setmodeneeded = false;
|
||||
bool setmodeneeded = false;
|
||||
bool setsizeneeded = false;
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
|
@ -317,23 +284,15 @@ void V_UpdateModeSize (int width, int height)
|
|||
|
||||
DisplayWidth = width;
|
||||
DisplayHeight = height;
|
||||
|
||||
R_OldBlend = ~0;
|
||||
}
|
||||
|
||||
void V_OutputResized (int width, int height)
|
||||
{
|
||||
V_UpdateModeSize(width, height);
|
||||
setsizeneeded = true;
|
||||
if (StatusBar != NULL)
|
||||
{
|
||||
StatusBar->CallScreenSizeChanged();
|
||||
}
|
||||
C_NewModeAdjust();
|
||||
// Reload crosshair if transitioned to a different size
|
||||
ST_LoadCrosshair(true);
|
||||
if (primaryLevel && primaryLevel->automap)
|
||||
primaryLevel->automap->NewResolution();
|
||||
if (sysCallbacks && sysCallbacks->OnScreenSizeChanged)
|
||||
sysCallbacks->OnScreenSizeChanged();
|
||||
}
|
||||
|
||||
bool IVideo::SetResolution ()
|
||||
|
|
@ -430,10 +389,8 @@ void V_Init2()
|
|||
CUSTOM_CVAR (Int, vid_aspect, 0, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
|
||||
{
|
||||
setsizeneeded = true;
|
||||
if (StatusBar != NULL)
|
||||
{
|
||||
StatusBar->CallScreenSizeChanged();
|
||||
}
|
||||
if (sysCallbacks && sysCallbacks->OnScreenSizeChanged)
|
||||
sysCallbacks->OnScreenSizeChanged();
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_Screen, GetAspectRatio)
|
||||
|
|
@ -460,7 +417,7 @@ void IVideo::DumpAdapters ()
|
|||
Printf("Multi-monitor support unavailable.\n");
|
||||
}
|
||||
|
||||
CUSTOM_CVAR_NAMED(Bool, vid_fullscreen, fullscreen, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
|
||||
CUSTOM_CVAR(Bool, vid_fullscreen, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
|
||||
{
|
||||
setmodeneeded = true;
|
||||
}
|
||||
|
|
@ -496,7 +453,6 @@ DEFINE_GLOBAL(CleanXfac_1)
|
|||
DEFINE_GLOBAL(CleanYfac_1)
|
||||
DEFINE_GLOBAL(CleanWidth_1)
|
||||
DEFINE_GLOBAL(CleanHeight_1)
|
||||
DEFINE_GLOBAL(generic_ui)
|
||||
|
||||
IHardwareTexture* CreateHardwareTexture()
|
||||
{
|
||||
|
|
@ -505,51 +461,25 @@ IHardwareTexture* CreateHardwareTexture()
|
|||
|
||||
//==========================================================================
|
||||
//
|
||||
// V_DrawFrame
|
||||
// CVAR transsouls
|
||||
//
|
||||
// Draw a frame around the specified area using the view border
|
||||
// frame graphics. The border is drawn outside the area, not in it.
|
||||
// How translucent things drawn with STYLE_SoulTrans are. Normally, only
|
||||
// Lost Souls have this render style.
|
||||
// Values less than 0.25 will automatically be set to
|
||||
// 0.25 to ensure some degree of visibility. Likewise, values above 1.0 will
|
||||
// be set to 1.0, because anything higher doesn't make sense.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void DrawFrame(F2DDrawer* drawer, int left, int top, int width, int height)
|
||||
CUSTOM_CVAR(Float, transsouls, 0.75f, CVAR_ARCHIVE)
|
||||
{
|
||||
FGameTexture* p;
|
||||
const gameborder_t* border = &gameinfo.Border;
|
||||
// Sanity check for incomplete gameinfo
|
||||
if (border == NULL)
|
||||
return;
|
||||
int offset = border->offset;
|
||||
int right = left + width;
|
||||
int bottom = top + height;
|
||||
|
||||
// Draw top and bottom sides.
|
||||
p = TexMan.GetGameTextureByName(border->t);
|
||||
drawer->AddFlatFill(left, top - (int)p->GetDisplayHeight(), right, top, p, true);
|
||||
p = TexMan.GetGameTextureByName(border->b);
|
||||
drawer->AddFlatFill(left, bottom, right, bottom + (int)p->GetDisplayHeight(), p, true);
|
||||
|
||||
// Draw left and right sides.
|
||||
p = TexMan.GetGameTextureByName(border->l);
|
||||
drawer->AddFlatFill(left - (int)p->GetDisplayWidth(), top, left, bottom, p, true);
|
||||
p = TexMan.GetGameTextureByName(border->r);
|
||||
drawer->AddFlatFill(right, top, right + (int)p->GetDisplayWidth(), bottom, p, true);
|
||||
|
||||
// Draw beveled corners.
|
||||
DrawTexture(drawer, TexMan.GetGameTextureByName(border->tl), left - offset, top - offset, TAG_DONE);
|
||||
DrawTexture(drawer, TexMan.GetGameTextureByName(border->tr), left + width, top - offset, TAG_DONE);
|
||||
DrawTexture(drawer, TexMan.GetGameTextureByName(border->bl), left - offset, top + height, TAG_DONE);
|
||||
DrawTexture(drawer, TexMan.GetGameTextureByName(border->br), left + width, top + height, TAG_DONE);
|
||||
if (self < 0.25f)
|
||||
{
|
||||
self = 0.25f;
|
||||
}
|
||||
else if (self > 1.f)
|
||||
{
|
||||
self = 1.f;
|
||||
}
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_Screen, DrawFrame)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(x);
|
||||
PARAM_INT(y);
|
||||
PARAM_INT(w);
|
||||
PARAM_INT(h);
|
||||
if (!twod->HasBegun2D()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
|
||||
DrawFrame(twod, x, y, w, h);
|
||||
return 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -35,8 +35,8 @@
|
|||
#define __V_VIDEO_H__
|
||||
|
||||
#include <functional>
|
||||
#include "basics.h"
|
||||
#include "vectors.h"
|
||||
|
||||
#include "m_png.h"
|
||||
#include "renderstyle.h"
|
||||
#include "c_cvars.h"
|
||||
|
|
@ -44,10 +44,7 @@
|
|||
#include "intrect.h"
|
||||
#include "hw_shadowmap.h"
|
||||
|
||||
static const int VID_MIN_WIDTH = 320;
|
||||
static const int VID_MIN_HEIGHT = 200;
|
||||
|
||||
class player_t;
|
||||
struct sector_t;
|
||||
struct FPortalSceneState;
|
||||
class FSkyVertexBuffer;
|
||||
|
|
@ -128,9 +125,6 @@ class FTexture;
|
|||
|
||||
class DFrameBuffer
|
||||
{
|
||||
public:
|
||||
|
||||
F2DDrawer m2DDrawer;
|
||||
private:
|
||||
int Width = 0;
|
||||
int Height = 0;
|
||||
|
|
@ -144,7 +138,6 @@ public:
|
|||
unsigned int uniformblockalignment = 256; // Hardware dependent uniform buffer alignment.
|
||||
unsigned int maxuniformblock = 65536;
|
||||
const char *vendorstring; // We have to account for some issues with particular vendors.
|
||||
FPortalSceneState *mPortalState; // global portal state.
|
||||
FSkyVertexBuffer *mSkyData = nullptr; // the sky vertex buffer
|
||||
FFlatVertexBuffer *mVertexData = nullptr; // Global vertex data
|
||||
HWViewpointBuffer *mViewpoints = nullptr; // Viewpoint render data.
|
||||
|
|
@ -224,14 +217,6 @@ public:
|
|||
virtual IDataBuffer *CreateDataBuffer(int bindingpoint, bool ssbo, bool needsresize) { return nullptr; }
|
||||
bool BuffersArePersistent() { return !!(hwcaps & RFL_BUFFER_STORAGE); }
|
||||
|
||||
// Begin/End 2D drawing operations.
|
||||
void Begin2D()
|
||||
{
|
||||
m2DDrawer.Begin();
|
||||
m2DDrawer.SetSize(Width, Height);
|
||||
}
|
||||
void End2D() { m2DDrawer.End(); }
|
||||
|
||||
// This is overridable in case Vulkan does it differently.
|
||||
virtual bool RenderTextureIsFlipped() const
|
||||
{
|
||||
|
|
@ -255,7 +240,6 @@ public:
|
|||
virtual void RenderTextureView(FCanvasTexture* tex, std::function<void(IntRect&)> renderFunc) {}
|
||||
virtual void SetActiveRenderTarget() {}
|
||||
|
||||
|
||||
// Screen wiping
|
||||
virtual FTexture *WipeStartScreen();
|
||||
virtual FTexture *WipeEndScreen();
|
||||
|
|
@ -265,7 +249,6 @@ public:
|
|||
void ScaleCoordsFromWindow(int16_t &x, int16_t &y);
|
||||
|
||||
virtual void Draw2D() {}
|
||||
void Clear2D() { m2DDrawer.Clear(); }
|
||||
|
||||
virtual void SetViewportRects(IntRect *bounds);
|
||||
int ScreenToWindowX(int x);
|
||||
|
|
@ -310,14 +293,8 @@ void V_Init2 ();
|
|||
|
||||
void V_Shutdown ();
|
||||
|
||||
class FScanner;
|
||||
struct FScriptPosition;
|
||||
|
||||
inline bool IsRatioWidescreen(int ratio) { return (ratio & 3) != 0; }
|
||||
|
||||
|
||||
#include "v_draw.h"
|
||||
|
||||
extern bool setsizeneeded, setmodeneeded;
|
||||
|
||||
|
||||
#endif // __V_VIDEO_H__
|
||||
|
|
|
|||
|
|
@ -31,6 +31,7 @@
|
|||
#include "g_game.h"
|
||||
#include "v_text.h"
|
||||
#include "version.h"
|
||||
#include "v_draw.h"
|
||||
|
||||
#include "hwrenderer/utility/hw_clock.h"
|
||||
#include "hw_vrmodes.h"
|
||||
|
|
@ -192,7 +193,7 @@ void VulkanFrameBuffer::Update()
|
|||
GetPostprocess()->SetActiveRenderTarget();
|
||||
|
||||
Draw2D();
|
||||
Clear2D();
|
||||
twod->Clear();
|
||||
|
||||
mRenderState->EndRenderPass();
|
||||
mRenderState->EndFrame();
|
||||
|
|
@ -480,7 +481,7 @@ FTexture *VulkanFrameBuffer::WipeEndScreen()
|
|||
{
|
||||
GetPostprocess()->SetActiveRenderTarget();
|
||||
Draw2D();
|
||||
Clear2D();
|
||||
twod->Clear();
|
||||
|
||||
auto tex = new FWrapperTexture(mScreenViewport.width, mScreenViewport.height, 1);
|
||||
auto systex = static_cast<VkHardwareTexture*>(tex->GetSystemTexture());
|
||||
|
|
@ -643,7 +644,7 @@ void VulkanFrameBuffer::UpdateGpuStats()
|
|||
|
||||
void VulkanFrameBuffer::Draw2D()
|
||||
{
|
||||
::Draw2D(&m2DDrawer, *mRenderState);
|
||||
::Draw2D(twod, *mRenderState);
|
||||
}
|
||||
|
||||
VulkanCommandBuffer *VulkanFrameBuffer::GetTransferCommands()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue