- made video base code game independent

This commit is contained in:
Christoph Oelckers 2020-04-28 17:22:17 +02:00
commit ddef3f7b98
56 changed files with 251 additions and 241 deletions

View file

@ -48,6 +48,7 @@
#include "r_utility.h"
#include "hw_cvars.h"
#include "d_main.h"
#include "v_draw.h"
CVAR(Float, underwater_fade_scalar, 1.0f, CVAR_ARCHIVE) // [Nash] user-settable underwater blend intensity
CVAR( Float, blood_fade_scalar, 1.0f, CVAR_ARCHIVE ) // [SP] Pulled from Skulltag - changed default from 0.5 to 1.0