- made video base code game independent

This commit is contained in:
Christoph Oelckers 2020-04-28 17:22:17 +02:00
commit ddef3f7b98
56 changed files with 251 additions and 241 deletions

View file

@ -55,6 +55,7 @@
#include "g_levellocals.h"
#include "vm.h"
#include "texturemanager.h"
#include "v_draw.h"
CVAR(Bool, wi_percents, true, CVAR_ARCHIVE)
CVAR(Bool, wi_showtotaltime, true, CVAR_ARCHIVE)
@ -701,7 +702,7 @@ void WI_Ticker()
{
if (WI_Screen)
{
ScaleOverrider s(&screen->m2DDrawer);
ScaleOverrider s(twod);
IFVIRTUALPTRNAME(WI_Screen, "StatusScreen", Ticker)
{
VMValue self = WI_Screen;
@ -721,7 +722,7 @@ void WI_Drawer()
{
if (WI_Screen)
{
ScaleOverrider s(&screen->m2DDrawer);
ScaleOverrider s(twod);
IFVIRTUALPTRNAME(WI_Screen, "StatusScreen", Drawer)
{
FillBorder(twod, nullptr);
@ -765,7 +766,7 @@ void WI_Start(wbstartstruct_t *wbstartstruct)
}
WI_Screen = cls->CreateNew();
ScaleOverrider s(&screen->m2DDrawer);
ScaleOverrider s(twod);
IFVIRTUALPTRNAME(WI_Screen, "StatusScreen", Start)
{
VMValue val[2] = { WI_Screen, wbstartstruct };