Handle level in block iterators.

The scripted interface isn't done yet.
This commit is contained in:
Christoph Oelckers 2019-01-29 03:26:22 +01:00
commit de1b89707d
13 changed files with 88 additions and 81 deletions

View file

@ -520,7 +520,7 @@ void P_GeometryRadiusAttack(AActor* bombspot, AActor* bombsource, int bombdamage
// enumerate all lines around
FBoundingBox bombbox(bombspot->X(), bombspot->Y(), bombdistance);
FBlockLinesIterator it(bombbox);
FBlockLinesIterator it(bombspot->Level, bombbox);
line_t* ln;
int vc = validcount;
TArray<line_t*> lines;
@ -1070,4 +1070,4 @@ DEFINE_ACTION_FUNCTION(_Sector, SetHealth)
*health = newhealth;
if (grp) P_SetHealthGroupHealth(grp, newhealth);
return 0;
}
}