Handle level in block iterators.
The scripted interface isn't done yet.
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13 changed files with 88 additions and 81 deletions
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@ -237,7 +237,7 @@ msecnode_t *P_CreateSecNodeList(AActor *thing, double radius, msecnode_t *sector
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}
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FBoundingBox box(thing->X(), thing->Y(), radius);
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FBlockLinesIterator it(box);
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FBlockLinesIterator it(thing->Level, box);
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line_t *ld;
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while ((ld = it.Next()))
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