Handle level in block iterators.
The scripted interface isn't done yet.
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13 changed files with 88 additions and 81 deletions
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@ -779,7 +779,7 @@ bool FTraceInfo::TraceTraverse (int ptflags)
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// Do a 3D floor check in the starting sector
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Setup3DFloors();
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FPathTraverse it(&level, Start.X, Start.Y, Vec.X * MaxDist, Vec.Y * MaxDist, ptflags | PT_DELTA, startfrac);
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FPathTraverse it(Level, Start.X, Start.Y, Vec.X * MaxDist, Vec.Y * MaxDist, ptflags | PT_DELTA, startfrac);
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intercept_t *in;
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int lastsplashsector = -1;
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