Handle level in block iterators.
The scripted interface isn't done yet.
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13 changed files with 88 additions and 81 deletions
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@ -1232,7 +1232,7 @@ void FPolyObj::LinkPolyobj ()
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void FPolyObj::RecalcActorFloorCeil(FBoundingBox bounds) const
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{
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FBlockThingsIterator it(bounds);
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FBlockThingsIterator it(Level, bounds);
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AActor *actor;
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while ((actor = it.Next()) != nullptr)
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