Handle level in block iterators.

The scripted interface isn't done yet.
This commit is contained in:
Christoph Oelckers 2019-01-29 03:26:22 +01:00
commit de1b89707d
13 changed files with 88 additions and 81 deletions

View file

@ -1232,7 +1232,7 @@ void FPolyObj::LinkPolyobj ()
void FPolyObj::RecalcActorFloorCeil(FBoundingBox bounds) const
{
FBlockThingsIterator it(bounds);
FBlockThingsIterator it(Level, bounds);
AActor *actor;
while ((actor = it.Next()) != nullptr)