- Allow negative force for A_RadiusThrust.
SVN r4187 (trunk)
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18bf56d3d7
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de20936b13
2 changed files with 6 additions and 6 deletions
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@ -4478,7 +4478,7 @@ void P_RadiusAttack (AActor *bombspot, AActor *bombsource, int bombdamage, int b
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AActor *thing;
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if (flags & RADF_SOURCEISSPOT)
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{ // The source is actually the same as the spot, even if that wasn't what we receized.
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{ // The source is actually the same as the spot, even if that wasn't what we received.
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bombsource = bombspot;
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}
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@ -4567,11 +4567,12 @@ void P_RadiusAttack (AActor *bombspot, AActor *bombsource, int bombdamage, int b
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}
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points *= thing->GetClass()->Meta.GetMetaFixed(AMETA_RDFactor, FRACUNIT)/(double)FRACUNIT;
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if (points > 0.f && P_CheckSight (thing, bombspot, SF_IGNOREVISIBILITY|SF_IGNOREWATERBOUNDARY))
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// points and bombdamage should be the same sign
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if ((points * bombdamage) > 0 && P_CheckSight (thing, bombspot, SF_IGNOREVISIBILITY|SF_IGNOREWATERBOUNDARY))
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{ // OK to damage; target is in direct path
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double velz;
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double thrust;
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int damage = (int)points;
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int damage = abs((int)points);
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int newdam = damage;
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if (!(flags & RADF_NODAMAGE))
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