- added an override for NOTAUTOAIMED flag when using P_AimLineAttack for informative CCMDs.
The flag is explicitly blocked for script use.
This commit is contained in:
parent
74866c28ce
commit
de4627a477
6 changed files with 6 additions and 2 deletions
|
|
@ -53,7 +53,7 @@ void C_PrintInfo(AActor *target, bool verbose)
|
|||
void C_AimLine(FTranslatedLineTarget *t, bool nonshootable)
|
||||
{
|
||||
P_AimLineAttack(players[consoleplayer].mo,players[consoleplayer].mo->Angles.Yaw, MISSILERANGE, t, 0.,
|
||||
(nonshootable) ? ALF_CHECKNONSHOOTABLE|ALF_FORCENOSMART : 0);
|
||||
(nonshootable) ? ALF_CHECKNONSHOOTABLE|ALF_FORCENOSMART|ALF_IGNORENOAUTOAIM : ALF_IGNORENOAUTOAIM);
|
||||
}
|
||||
|
||||
void C_PrintInv(AActor *target)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue