- added an override for NOTAUTOAIMED flag when using P_AimLineAttack for informative CCMDs.
The flag is explicitly blocked for script use.
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6 changed files with 6 additions and 2 deletions
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@ -6846,6 +6846,7 @@ AActor *P_SpawnPlayerMissile (AActor *source, double x, double y, double z,
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{
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return nullptr;
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}
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aimflags &= ~ALF_IGNORENOAUTOAIM; // just to be safe.
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static const double angdiff[3] = { -5.625, 5.625, 0 };
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DAngle an = angle;
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