- Fixed: UseType was not properly set for textures defined in TEXTURES.
- Fixed: You couldn't set an offset for sprites defined in TEXTURES. - Fixed some problems with last revision. SVN r1040 (trunk)
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5 changed files with 23 additions and 8 deletions
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@ -3135,12 +3135,14 @@ void M_Drawer ()
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int i, x, y, max;
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PalEntry fade = 0;
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const player_t *player = &players[consoleplayer];
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if (!screen->Accel2D && player->camera != NULL && (gamestate == GS_LEVEL || gamestate == GS_TITLELEVEL))
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player_t *player = &players[consoleplayer];
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AActor *camera = player->camera;
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if (!screen->Accel2D && camera != NULL && (gamestate == GS_LEVEL || gamestate == GS_TITLELEVEL))
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{
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if (player->camera->player != NULL)
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if (camera->player != NULL)
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{
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player = player->camera->player;
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player = camera->player;
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}
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fade = PalEntry (BYTE(player->BlendA*255), BYTE(player->BlendR*255), BYTE(player->BlendG*255), BYTE(player->BlendB*255));
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}
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