- Fixed: UseType was not properly set for textures defined in TEXTURES.

- Fixed: You couldn't set an offset for sprites defined in TEXTURES.
- Fixed some problems with last revision.

SVN r1040 (trunk)
This commit is contained in:
Christoph Oelckers 2008-06-16 07:40:28 +00:00
commit de53c3cd4c
5 changed files with 23 additions and 8 deletions

View file

@ -3135,12 +3135,14 @@ void M_Drawer ()
int i, x, y, max;
PalEntry fade = 0;
const player_t *player = &players[consoleplayer];
if (!screen->Accel2D && player->camera != NULL && (gamestate == GS_LEVEL || gamestate == GS_TITLELEVEL))
player_t *player = &players[consoleplayer];
AActor *camera = player->camera;
if (!screen->Accel2D && camera != NULL && (gamestate == GS_LEVEL || gamestate == GS_TITLELEVEL))
{
if (player->camera->player != NULL)
if (camera->player != NULL)
{
player = player->camera->player;
player = camera->player;
}
fade = PalEntry (BYTE(player->BlendA*255), BYTE(player->BlendR*255), BYTE(player->BlendG*255), BYTE(player->BlendB*255));
}