- Fixed: UseType was not properly set for textures defined in TEXTURES.
- Fixed: You couldn't set an offset for sprites defined in TEXTURES. - Fixed some problems with last revision. SVN r1040 (trunk)
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5 changed files with 23 additions and 8 deletions
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@ -322,7 +322,7 @@ size_t player_t::FixPointers (const DObject *old, DObject *rep)
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if (last_mate == old) last_mate = replacement, changed++;
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if (ReadyWeapon == old) ReadyWeapon = static_cast<AWeapon *>(rep), changed++;
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if (PendingWeapon == old) PendingWeapon = static_cast<AWeapon *>(rep), changed++;
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if (PremorphWeapon == old) PremorphWeaon = static_cast<AWeapon *>(rep), changed++;
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if (PremorphWeapon == old) PremorphWeapon = static_cast<AWeapon *>(rep), changed++;
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if (ConversationNPC == old) ConversationNPC = replacement, changed++;
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if (ConversationPC == old) ConversationPC = replacement, changed++;
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return changed;
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