- use the worker threads to clear the stencil buffer

This commit is contained in:
Magnus Norddahl 2018-06-10 12:42:19 +02:00
commit de67393b4e
7 changed files with 66 additions and 20 deletions

View file

@ -41,9 +41,9 @@
static bool isBgraRenderTarget = false;
void PolyTriangleDrawer::ClearBuffers(DCanvas *canvas)
void PolyTriangleDrawer::ResizeBuffers(DCanvas *canvas)
{
PolyStencilBuffer::Instance()->Clear(canvas->GetWidth(), canvas->GetHeight(), 0);
PolyStencilBuffer::Instance()->Resize(canvas->GetWidth(), canvas->GetHeight());
PolyZBuffer::Instance()->Resize(canvas->GetPitch(), canvas->GetHeight());
}
@ -52,6 +52,11 @@ bool PolyTriangleDrawer::IsBgra()
return isBgraRenderTarget;
}
void PolyTriangleDrawer::ClearStencil(const DrawerCommandQueuePtr &queue, uint8_t value)
{
queue->Push<PolyClearStencilCommand>(value);
}
void PolyTriangleDrawer::SetViewport(const DrawerCommandQueuePtr &queue, int x, int y, int width, int height, DCanvas *canvas)
{
uint8_t *dest = (uint8_t*)canvas->GetPixels();
@ -99,6 +104,21 @@ void PolyTriangleDrawer::SetWeaponScene(const DrawerCommandQueuePtr &queue, bool
/////////////////////////////////////////////////////////////////////////////
void PolyTriangleThreadData::ClearStencil(uint8_t value)
{
auto buffer = PolyStencilBuffer::Instance();
int width = buffer->Width();
int height = buffer->Height();
uint8_t *data = buffer->Values();
data += core * width;
for (int y = core; y < height; y += num_cores)
{
memset(data, value, width);
data += num_cores * width;
}
}
void PolyTriangleThreadData::SetViewport(int x, int y, int width, int height, uint8_t *new_dest, int new_dest_width, int new_dest_height, int new_dest_pitch, bool new_dest_bgra)
{
viewport_x = x;
@ -633,6 +653,17 @@ void PolySetWeaponSceneCommand::Execute(DrawerThread *thread)
/////////////////////////////////////////////////////////////////////////////
PolyClearStencilCommand::PolyClearStencilCommand(uint8_t value) : value(value)
{
}
void PolyClearStencilCommand::Execute(DrawerThread *thread)
{
PolyTriangleThreadData::Get(thread)->ClearStencil(value);
}
/////////////////////////////////////////////////////////////////////////////
PolySetViewportCommand::PolySetViewportCommand(int x, int y, int width, int height, uint8_t *dest, int dest_width, int dest_height, int dest_pitch, bool dest_bgra)
: x(x), y(y), width(width), height(height), dest(dest), dest_width(dest_width), dest_height(dest_height), dest_pitch(dest_pitch), dest_bgra(dest_bgra)
{