Swap front face culling for GL model drawer (CCW should be the default).
Added mirroring handling to software models.
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a186677092
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dea1d0259d
3 changed files with 10 additions and 2 deletions
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@ -65,7 +65,7 @@ void FGLModelRenderer::BeginDrawModel(AActor *actor, FSpriteModelFrame *smf, con
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if (!(actor->RenderStyle == LegacyRenderStyles[STYLE_Normal]) && !(smf->flags & MDL_DONTCULLBACKFACES))
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{
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glEnable(GL_CULL_FACE);
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glFrontFace((mirrored ^ GLPortal::isMirrored()) ? GL_CW : GL_CCW);
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glFrontFace((mirrored ^ GLPortal::isMirrored()) ? GL_CCW : GL_CW);
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}
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gl_RenderState.mModelMatrix = objectToWorldMatrix;
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@ -91,7 +91,7 @@ void FGLModelRenderer::BeginDrawHUDModel(AActor *actor, const VSMatrix &objectTo
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if (!(actor->RenderStyle == LegacyRenderStyles[STYLE_Normal]))
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{
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glEnable(GL_CULL_FACE);
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glFrontFace((mirrored ^ GLPortal::isMirrored()) ? GL_CW : GL_CCW);
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glFrontFace((mirrored ^ GLPortal::isMirrored()) ? GL_CCW : GL_CW);
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}
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gl_RenderState.mModelMatrix = objectToWorldMatrix;
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